3 Attachment(s)
Possible interaction between Live Hitpoints v2.18 and Better Combat Effects v6.0
Hi dllewell,
I had a Fantasy Grounds Unity PFRPG campaign throw a script error while both Live Hitpoints v2.18 and Better Combat Effects v6.0 were enabled.
The actual thrown error is inside Better Combat Effects:
[5/20/2026 10:29:59 PM] [ERROR] Script execution error:
[string "BetterCombatEffects:..anager_combat_bce.lua"]:68:
attempt to index global 'EffectManager5E' (a nil value)
Environment
Fantasy Grounds Unity: v5.1.9, 2026-05-15
Ruleset: PFRPG / Pathfinder 1E, 2026-05-19
Live Hitpoints: v2.18
Better Combat Effects: v6.0
After disabling Live Hitpoints, the error no longer seemed to occur, so I’m wondering if Live Hitpoints is triggering an HP/stat/effect recalculation that Better Combat Effects then mishandles under PFRPG.
I do not know that Live Hitpoints is the cause. The error itself appears to be BCE referencing EffectManager5E, which seems 5E-specific and nil in PFRPG. I’m mainly reporting this in case Live Hitpoints has known interaction points with BCE, HP recalculation, actor effect updates, or ability-score-based HP automation that might help identify the trigger.
Attached logs/state
console.log
Player.log
extensionstate.xml
I informed Moon already on BCE thread so could be an error there but as I couldn't be sure I thought no harm in letting you both know.