It fixed it! Thanks!
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https://www.fantasygrounds.com/forum...l=1#post592655
I'm not the OP so I can't update the first post. I'd recommend reading the thread for updates and checking my github page periodically if you are interested in builds that I put together.
Thanks for the update! I can confirm that the "effect already exists" messages are gone (along with adding the effect multiple times), but I still get a bunch of "Unable to find effect to remove" in the DM's chat when a player with an aura moves towards the targets and the DM accepts it (moving from outside the range to several squares inside the range).
Attachment 45595
The aura I'm using for that test is:
Quote:
AURA: 20 foe; Storm Sphere; IF: FACTION(all); SAVEO: Strength DC 17 (M)(H); SAVEDMG: 2d6 bludgeoning (C)
I don't know anything about FGU's token system so fixing that stuff might take me a bit. I've noted it in my issue tracker and will post a new build when I have made enough progress.
I'm also hoping to make it add resulting effects as soon as the effect is added (without requiring the token to be moved or the window to be closed and re-opened).
Aura Effect v0.6
* adding an AURA effect will now add FROMAURA effects based on current token positions
* fix FROMAURA effects not being removed when 'parent' AURA effects is removed
* code cleanup and use of more local functions
for future builds from me, watch the thread in my signature
Does this also work with FGU? I did not read through the 20 some pages of posts.