Hi, I think I've spotted an issue with how standard core ruleset tags are parsed when Better Combat Effects Gold is enabled.
The Issue:
Standard attribute replacement tags like
[INT],
[STR], etc., are not being evaluated and replaced by their numerical values when an effect is added to the Combat Tracker. Instead, they are being added as literal strings.
Example Effect:
Observed Behavior:
Testing in a clean campaign with
EVERY other extension disabled:
- With BCEG Disabled: The effect parses correctly into the Combat Tracker (e.g., if the PC has a +4 INT modifier, it becomes DMG: 4).
- With BCEG Enabled: The effect lands in the Combat Tracker exactly as written: DMG: [INT], and the bracketed tag is never evaluated.
It seems like BCEG's custom effect-traversal or application hooks might be overriding or intercepting the core ruleset's standard handler before it has a chance to parse the bracketed attribute tags.
Has anyone else encountered this? Thanks!