What's the latest on the armor type/weapon hit modifier issue? Back in July, you indicated that you had done part of it but still had more to do, but I haven't heard anything since.
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What's the latest on the armor type/weapon hit modifier issue? Back in July, you indicated that you had done part of it but still had more to do, but I haven't heard anything since.
It's coming. I rewrote a lot of internal stuff in order to implement it, and I hope all of that stuff works without any major disruptions. We'll see. I really do need people to test everything out and report on any issues they find. It's challenging because this extension has to support extension+2e, extension+osric, and extension+2e-with-1e-mechanics.
In other words, apologies for the slow progress; I've done more work on it and hope to have it in place very soon.
Error attacking with monsters:
[10/10/2025 10:13:02 PM] [ERROR] Handler error: [string "..ons and House Rules:..gerCombatAdvOpt.lua"]:828: attempt to call field 'getMonsterToHitMatrix' (a nil value)
new build, bugfixes for use with OSRIC and 2E. Please test...
Even with an update I've thsi error when "I Roll All Initiatives" via Menu:
[10/14/2025 1:24:45 PM] [ERROR] Script execution error: [string "..ons and House Rules:..cripts/cta_menu.lua"]:50: attempt to index global 'CombatManageAdvOpt' (a nil value)
Thanks for the report, and apologies for the trouble. Fix now available in forge.
Hello,
I've this error when I create a blanck NPC
[11/4/2025 12:42:15 AM] [ERROR] Script execution error: [string "..ons and House Rules:..UtilitiesAdvOpt.lua"]:99: attempt to compare number with nil
Thank you very much!
This is fixed and includes some other small things I saw due to your report.
Somehow, I've ended up playing in so many games that I can't run anything, so I kind of depend on reports like this.
PS - I've also realized that creating a new NPC is the best way to get an idea of how fight/save types and levels for classed and non-classed NPCs work across options. I've been meaning to make a video on some of these things, but I haven't done it.