@ Valyar: Just from a skill roll with stresslevels.
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@ Valyar: Just from a skill roll with stresslevels.
Hello,
Thanks for the regular updates. Great module. One question. Is there a way you could make the TOUGH talent increase HP when added to the character? Even when I increase the HP with the plus and minus buttons and fill in the extra 2 pips, the PC rolls and skill, it automatically reduces their HP back to their original score of (3) rather than 5. Thank you in advance for looking into this.
TOUGH: You are used to taking a beating. You
increase your Health by +2, i.e. your maximum
number is equal to your STRENGTH plus 2.
I deleted the Tough talent and then replaced it and it works now. The red HP pips stay now.
Thank you.
FG Unity 4.5.0 - NPC functionality in Alien RPG is broken.
Hello again. This time I promise I have a valid problem.
Seems the newest FGU update has broken the NPC stats window and it only shows ship stats. It has done this to all NPCs even the ones that come with the module.
Attachment 60069
Thanks for reporting. I just pushed a hot fix for this one. Please run a new Check for Updates, and check again.
Thanks,
JPG
It probably belongs here:https://www.fantasygrounds.com/forum...ker-visual-bug
Sorry for the cross posting in CoC 7e ruleset thread and general House of healing, I think it is a Ruleset related bug.
please feel free to delete it if needed.
It appears some (all?) uniforms will increase Encumbrance, and not decrease it when taken off. Worse, it's cumulative.
For example, cycling "CCC5 Combat Compression Suit" equipped/carried several times you'll end up with Encumbrance of 20 or more.
This is a major PITA since the system prints out overencumbered multiple times, flooding the chat. This is made much worse as there's no way to reset encumbrance AFAICT.
I started looking at this last night and see that it just keeps adding onto the total in the code, and doesn't take into account other states such as 'uncarried' or 'equipped'. Give me a couple of days to rework this and push an update and this will be fixed. Thank you for letting us know.