Originally Posted by
zarlor
I would probably suggest along with the above...
Fortune and Engagement Rolls:
These are not based on any specific Action and always start with 1d6 and then add any bonuses or negative modifiers by simply adding or removing dice, to a minimum of 0 (so always 1d6 + modifiers as the number of additional d6 dice)
Rolls and results are otherwise the same as for Action Rolls
It may be worth noting here that many tables in BitD are based either on a simple 1d6 result or occasionally a 2d6 result where 1 die is the "tens" and one is the "ones" to provide a 2-digit number to lookup on a table. Not really something extra that needs to be coded since it's already doable, but I thought I would throw it out there.
I might otherwise just suggest showing the results of all the dice rolled as that could still be helpful to display instead of just the highest rolled die and the text of the result based on that. Some GMs may like to make things extra-special with a Crit that's, say, 3 or 4 sixes over what they might do for 2 sixes.
Also just for clarity on verbiage Action Rolls use Actions (think skills in most systems) for the base number of dice to roll before modifiers but Resistance Rolls are what use Attributes (in this case don't think Strength and Dex, think of Attributes as Saving Throws, in a way, except you'll always succeed to resist) to determine the number of dice to roll. So at least that is some distinction in that you will always use an Action to make Action Rolls and you will always use Attributes to make Resistance Rolls, but never Actions for Resistance Rolls or Attributes for Action Rolls.