Okay, glad to know it's not just me! Thanks!
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Another question, Damned,
I've noticed whenever I click on "Factions" or "Places" I get this error...
[4/18/2020 2:05:20 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/masterindex_window.lua"]:364: attempt to call field 'setRecordType' (a nil value)
[4/18/2020 2:05:20 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/masterindex_list.lua"]:35: attempt to index field 'idelete' (a nil value)
[4/18/2020 2:05:20 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/masterindex_list.lua"]:35: attempt to index field 'idelete' (a nil value)
[4/18/2020 2:05:38 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/masterindex_window.lua"]:364: attempt to call field 'setRecordType' (a nil value)
[4/18/2020 2:05:38 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/masterindex_list.lua"]:35: attempt to index field 'idelete' (a nil value)
[4/18/2020 2:05:38 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/masterindex_list.lua"]:35: attempt to index field 'idelete' (a nil value)
Is this a known issue with the current build, or I have messed something up?
thanks
Hey Indus101
I dont have Factions in MoreCore?
If you are referencing Organisations and Places then yes I can replicate.
These two data types have actually been deprecated - they are still there to give people time to move data - in favour of World Builder.
Can you test World Builder and see if it is working for you.
It is unlikely I will have time to troubleshoot Organisations and Places in the short term - and my intention is to remove them in a couple of builds time.
Oh, well if they're on the way out I guess I won't mess with them any.
thanks!
Question: Is there a way in Morecore to specify the dice to roll in an NPC's attack box on the NPC sheet?
Attachment 34009
Thanks,
GBFF
Attacks is really a legacy field. best to create a roll and drag it in there. Rolls will show in the CT too.
Hi benightedfae
It would be awesome if you would create it in FG.
Ive made the two rolls for you - let me know if they are ok and if they work as expected:
/mother1 1d100+(p2)+(p3)x(p1)
p1 will contain the skill value and then you can link any number of other things into it in the string
you can also use
/mod (p1) on all the other things that might get used - eg (wag) Blaster /mod 15, Expert /mod 15, Advantage /mod 10
These will in effect add to your skill giving you a higher chance of rolling under
/mother2 2d10+(p2)+(p3)x(p1)
p1 will contain the skill value and then you can link any number of other things into it in the string
you can also use
/mod (p1) on all the other things that might get used - eg (wag) Blaster /mod 15, Expert /mod 15, Advantage /mod 10
These will in effect add to your skill giving you a higher chance of rolling under
So create a character sheet - if you are stuck on how to implement something bounce it off me.
Clone the character and then make it unique (change its name and some of its stats/gear) so you have two PCs
Create a couple of NPCs.
Create a basic map of 2-4 rooms/locations and a basic adventure to go with it.
Export it as a module (/export) and then create a new thread here and upload it.
Just a question. I try to find my way with MoreCore. How would you do rolls for Cinematic Unisystem? For example (d10+statA+statB)<9 failure.
If success do damage to target = damage*strength+successlevel- armor?
Successlevel is 9-10 =1, 11-12 =2, 13-14=3, ...
?