IIRC I did have it set up that way briefly during testing but I just couldn't figure out how to get the remaining ammo count to show on the combat tab. It's definitely work another look sometime.
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On a side note, were you able to resolve none range weapons have ammo options and ranged melee weapons (like dagger) having ammo? Thanks!
I still can't figure out why the drop down is empty for me.
So going to post some pictures.
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Please let me know if you see anything amiss with these.
Ammo needs to be in the subtype field.
Pathfinder standard format is type: goods and services; subtype: ammunition
https://www.fantasygrounds.com/forum...l=1#post625827
Yup. Went live today.
https://github.com/bmos/FG-Ammunitio...eases/tag/v2.9
Thanks for getting me to look at this again. I think I know how to make this work the way I want now.
The issue I'm tracking this on is here: https://github.com/bmos/FG-Ammunition-Manager/issues/9
Looks good on the melee weapon but the thrown dagger does not have an ammo section so no way to reload? I get no need to "recover" ammo for a dagger but I would have thought the reload button would take them from my inventory. Maybe I am not thinking about this the correct? Thanks!
Edit: one more item. Magic arrows populate in the ammo section even when not identified.
Here is an arrow in 5e
You are correct that it is incorrectly listed in the Core Rulebook :P
However after consulting the Core Rulebook PDF I get why it's entered like that. They didn't clarify those item types until Ultimate Equipment.
I'll push an update to search both of those fields.
Daggers are not subtype ammo, so you can't use the reload button with them.
Thanks, this is a great point. I can update to include nonid_name values.