Considering the extension is written specifically for 5e, which does not count diagonals as 10’, that’s not likely to happen. Even in the old 3/3.5 ed, it was only every second diagonal that counted as 10’, so that wouldn’t suit your needs either.
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Considering the extension is written specifically for 5e, which does not count diagonals as 10’, that’s not likely to happen. Even in the old 3/3.5 ed, it was only every second diagonal that counted as 10’, so that wouldn’t suit your needs either.
I think it's worth noting on the front page that you need to have the grid enabled and visible for this extension to function. I tend to use the grid with visibility turned off, so if you want to do that and use this extension, you need to make the grid visible but set the alpha color channel to 0 to get the same effect.
Thanks for this very helpful extension, regardless!
That would be a welcome adjustment! :)
Initial entry is something I want to also add, but it's somewhat awkward. I'll likely have an implementation of it added to the 1.0 release, if not a completely perfect and refined one that can be disabled if the implementation is less than ideal for you.
Awesome, Kent!
Looking forward to 1.0. Thanks!
Either one of the latest ruleset updates started causing issues or I forgot how to use this (equal odds). Now, on a map with tokens locked and grid visible, if a player moves from outside the range of an aura several squares into the aura, when the DM accepts the move, the aura is applied multiple times. When the player moves out of the aura, errors occur.
Attachment 45018
Additionally, the friend/foe seem to be ignored now (with an aura against foes even affecting the source). Here are a couple of auras which exhibit this behavior:
Love the extension (and ongoing saves), but had to turn this off for the moment. Hopefully it's something on my end. This is with v0.4, no other extensions, and latest FGU (2/4 application, 3/16 core, 3/12 5E).Quote:
AURA: 30 foe; Siphoning Aura; IF: FACTION(foe); SAVEO: constitution DC 15 (M)(H); SAVEDMG: 4d6+4 necrotic;
AURA: 10 all; IF: FACTION(!foe); Aura of Protection; SAVE: +5