Thanks Carter77 Ill work it out. Thanks for the report.
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Thanks Carter77 Ill work it out. Thanks for the report.
Thanks for the reply. I'm using FGC Ultimate
I have 2 trackers working for decrementing damage which have these settings:
Enable Tracker: checked on
Min=-3, Max=0, Icon:Heart
I've named those "Bruised/Hurt" and "Dazed/Wounded".
That initially has as a tracker display of [ ] [ ]. When I double-click the right box, those boxes display as [ ] [-1], then [ ] [-2] and finally [ ] [-3]. Which is correct.
I've created a Recovery roll (rolled during a Characters turn against a specific DC) which has the formula:
/die 1d20+(a3) where hide parameters for p1-p3 are checked and a3 is the Constitution attribute's bonus.
Ref Field A contains: Constitution: (a1),(a2),(a3)
That works perfect.
The recovery roll needs to have the damage penalties applied. However, when I alter the formula to include a Tracker as such:
/die 1d20+(a3)+(b2) where hide parameters for p1-p3 are checked and b2 is the current penalty in the Trackers right box.
Ref Field B contains: Bruised/Hurt: (b1),(b2),(b3). What I get when I drag & drop the Tracker icon on it.
It only pulls a 0 value even when a negative value is present in the tracker's right box.
I've tried using (b1) and (b3), but still get a 0 value being pulled. Is that right tracker box just not available for a reference field?
[Edit] Probably should have listed this, but the roll displays in the chat box as Recovery Roll(1d20+1+0). "1" is this PC's correct, current Constitution score. The 0 however in that particular roll should have been a "-2"
Something isnt working quite as intended for those negative values. I need to investigate but its not going to make the next update.
I wonder if we can try using 0/3 (not negative)
And the next part I know what the issue is. ok let me see if I can get this fixed this build.
(a1), (a2), (a3) etc refer to (p1), (p2), (p3) in the target roll
Trackers are not using p1, p2.
They are not available to the drag.
Im working out if its possible to do,
I am in the process of creating a damage roll for my Battletech ATOW extension and need some assistance. The MoreCore roll I am basing it on is /damageroll.
The structure for the damage applied in ATOW is as follows:
1 Determine hit location
2 Identify the targets armour value for the location (from targets character sheet) based on the weapons damage type (ballistic, energy, melee, explosive) taken from the item details
3 Compare weapon penetration value (AP value below) with the targets armour value at a particular location: damage modifier = weapon pen – target armour
4 If damage modifier is 0 or positive then apply the weapon damage (Dmg Value below). If damage modifier is negative then apply weapon damage-damage modifier (only if greater than 0) to the target.
Attachment 33115
My plan is to create the new roll with the dice result being used to determine the hit location and assign the following to the parameters:
P1 – AP Value
P2 – Dmg Value
P3 – Damage Type as a number 1-4 corresponding to the types listed.
Within the code I can then take these numbers and use them as needed to determine the damage applied.
I intend to list all the damage rolls for each weapon the character has on their sheet as shown below.
Attachment 33116
My issue is I need to identify the full database path of the node MoreCore Roll being used for the damage roll so I can then access the parameter values. The node I need to get to is <clilist5> shown below:
Attachment 33117
I have tried numerous ways without success. Can anyone provide me with some suggestions on how to get the path name for <clilist5>.
After my last update, I noticed a disconnect between the character sheets and the Party Sheet
Attachment 33350
The required used to match the 31 on the party sheet. Is this known or am I forgetting something.
Hmmmm I reckon I broke it in one of the last two builds.
And Im not sure whether to roll back or jury rig in a fix....
I noticed it was still connected to the first field (experience), but when changing the second field it stop changing on the PS. I first thought I broke it because I made an extension for my Mage The Ascension Home brew 5th Ed. So I opened a new MoreCore (no ext) and it was still disconnected.
I am really interested in how they connect. I was trying to figure it out, but I am also tackling 5 CS CompSci classes, and work. :P
Thank you for taking a look. Also, if it isn't too much trouble, if there would be a way to show all players the hero points, I couldn't figure that out.
Love everything you're doing. MoreCore makes throwing together a quick game without a ruleset super easy.