I don’t believe this works in unity yet…
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I don’t believe this works in unity yet…
You are correct, if the DM moves the tokens. I should have been more specific.
I can confirm that with the most recent FGU update, this extension works in Unity.
Any headway on allowing the aura to update when the player moves the token without being locked?
We see there's a wealth of discussion around token lock, which impacts adding/removing the effect on entering or exiting the aura.
However, one of the example spells used at the outset of this thread is Spirit Guardians. That spell also includes "...when the creature enters the area for the first time..." (which, I imagine would apply to many monster fear auras, as well). Is there a way to use the Aura to trigger this initial saving throw roll on entering the aura? As we have it now (see below) the saving throw only triggers for the "begins in the aura".
( AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); SAVEO: wisdom DC 17 (M)(H); SAVEDMG: 3d8 radiant; Speed halved; (C) )
Right, that was our thought too.
When the "foe" enters the aura it is successfully applied. [And, as the lengthy token lock conversation explained, it removes it if the DM moves the foe or PC (and thus the aura).] However, it doesn't trigger the expected save (and thus damage) until round 2 (assuming the foe begins its turn with the aura in place).
For now, my PC and I, assume he'll need to roll that initial 'on entry/application' cast manually - not the end of the world. But, if someone else knows a means to modify the effect so it does both initial and ongoing casts, we figured it's better to ask. :P
I will like this even more when diagonal's will be counted as 10 feet away. I am loving this though as I have finally discovered it. It will make some of my players with auras happy.