RELEASE 2020-Feb-13
RELEASE NOTES:
I have done a few fixes and improvements:
Issues
[FIXED] Weapons can't be dragged to NPC Inventory.
[FIXED]Weapons in the NPCs combat tab can't be dragged to dice pool.
[FIXED]The Armor button in the items window is displaying AC and Wt instead of Armor, Defense, and Encumbrance
[FIXED] - rolling dice does not display actor name
Improvements:
[DONE]After clicking the Weapons button in the items window. You could mirror the tables in the official books. As well as change Wt to Enc.
[DONE]A Gear button for the Items window.
[DONE]When armor is worn, its encumbrance rating is supposed to be reduced by three, to a minimum of zero.
[DONE] Item database: item weight is no longer "weight" (numerical field), it is now "encumbrance" (string field) as now you can add a "+" sign to encumbrance, meaning that this item helps with encumbrance (backpack rules, Core Rulebook page 94)
If you type a "+" sign before the encumbrance number in the item, it will signal the character inventory that the item actually helps with encumbrance threshold.
For now what it means is that it will subtract encumbrance in the final total... in the future i will show a breakdown of encumbrance in the inventory ("encumbrance threshold: [Brawn] + 5 + "Backpacks" - Carried/Equiped items")
ITEMS:
- Added "Strategic" Range
We now have 3 special types:
- Armor, Weapon, Gear
We have a window for Gear (go to Items, click Gear Button)
All item lists (weapon, armor, gear) have columns listed in the same order as you will see in official books
For example
Weapons:
Name / Skill / Damage / Crit / Range / Encumbrance / Cost / Rarity / Special
Still working on the following issues/improvements: (not included in this release)
Improvements
- Display Encumbrance Threshold on character sheets.
- Weapon qualities not showing up in PC combat tab. You might show weapon qualities 1st then a description.
- More search filters for the items, such as searching by Skill and Setting.
- "I know it was possible in pathfinder and dnd to click on certain keywords, such as conditions, and then it would bring up another window displaying what the effect does. You could add this feature to Weapon qualities."
- Modify inventory script so that defense and soak are automatically calculated and updated on character sheet (i may have to postpone this, i may have to add melee/range defense to items, for special cases?)
- Allow player to drag a control to shortcuts, to roll dice in the dicepool
- finish combat track and initiative
- add controllable npcs and vehicles
Attention:
Item database: item weight is no longer "weight" (numerical field), it is now "encumbrance" (string field) as now you can add a "+" sign to encumbrance, meaning that this item helps with encumbrance (backpack rules, Core Rulebook page 94)
Download as always:
https://drive.google.com/drive/folde...R-?usp=sharing
Issues:
- Npc critical damage: minions should not get critical, should get direct damage based on critical severity
- Missing item hardpoints (maybe also create a database for hardpoints)

