@Styrmir: Just noticed I had wrongly assumed you were the author of the BetterMenus extension too. Sorry, was confused there!
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@Styrmir: Just noticed I had wrongly assumed you were the author of the BetterMenus extension too. Sorry, was confused there!
No worries, that would be celestian.
https://www.fantasygrounds.com/forum...oreRPG-5E-etc)
I've released a few, but my main ones are the 5E Enhancer and 5E Combat Enhancer Classic. ;)
Hello fellow adventurers!
I had planned to release v1.2 today, but I came across some rather annoying issues with the Host and Client-Side Combat Tracker, that I did not manage to fix yet.
Again I'm having problems with lua scripts, namely the manager_color.lua, that just don't want to work. I really need to learn this stuff to avoid slowdowns like this, I guess :confused:.
For this reason I have decided to postpone v1.2 a little, as I don't want to put out a hotfix shortly after release. I expect to finalize everything by wednesday or earlier.
As for the bright theme editions, I plan to resume work on them as soon as I solved these problems and v1.2 has been shipped. Stay tuned.
Cheers
SirMotte
Edit:
Today I received my first donation ever! Today is a good day :). Thank you very much cmtpcm!
Thank you. These themes are really stunning
It appears your theme overrides some of the font sizes in the 5E Roll For Initiative addon as well. I'm hoping you will be able to resolve this when you add compatibility in v1.2
Can't wait to see what you do next.
Yeah, the fix is already in place for v1.2. RFIA uses the dice result font for this, so I scaled it down everywhere, I felt it was to large anyway and because I don't know how to target the fonts of an extension alone.
If I don't make any progress today on fixing some Combat Tracker related stuff I will push out v1.2 anyway, just so at least the compatibility fixes are in place.
SirMotte, incredible themes. I am using them all. The smaller buttons are really helpful for notebook users that don't have high resolution. Tks, and tks again.
One thing that I don't know if it is possible, because we face that on a recent play using your skins: whn you click on the advantage/disadvantage buttons near the chat, is it possible to use a color that highlights more the selection. There is a daltonic friend that could not see the difference between select and not selected, and it seems it is because the colors are similar.
It is just an idea. Your work really improved our games!!! :) Tks, and tks again!
This makes me really happy to hear, thank you!
The smaller sidebar icons are thanks to Tuirgin's adjustments, I did not yet make changes there.
Which Edition is your friend using?
Unfortunately increasing the highlight is not possible without altering all other areas that use the same underlying graphic.
Could you have your friend test out the version below and report back if it helps? If yes, I will make this the default.
If you can tell me the exact kind of color blindness he suffers from I could look into making a specific theme for him:
- Protanomaly
- Protanopia
- Deuteranomaly
- Deuteranopia
- Tritanomaly
- Tritanopia
- Achromatomaly
- Achromatopsia
Update to v1.2
All Editions
- Finally fixed calendar colors! Huge thanks to Styrmir, mattekure, damned and Trenloe, who got me on the right track!
- Added Extension Support for PlayerAgency by damned
- Added Extension Support for World Builder by damned (deprecated)
- Added Extension Support for 5E Roll for Initative Addon by Houndy.
- Added Extension Support for 5E Request Roll by st4lk3r87.
- CT: Fixed Menu Button cut-off
- Adjusted fieldfocus color to be in line with the specific Edition.
- changed comboboxbutton_active
- mirrored char_weapon_melee, char_weapon_ranged and char_weapon_thrown icon (symbold for meelee/ranged/thrown in character sheet actions tab).
- flattened button_prof_x (proficiency stars in Charactersheet).
- added missing UI Frames for eg reference manuals
- adjusted reference manual font colors
- replaced lots of small UI elements like add or remove to be in line with the theme.
- reduced diemod fonts size for compatibility with RIFA extension.
- more stuff I forgot to put in the changelog and now can't remember :/.
Bloodbath Edition- Changed font colors, as they did not adhere to my goal of at least 7:1 contrast values.
- Minor Changes to UI colors.
Neutrality Edition- Muted the few existing colors a little more.
All Editions- Optimised file structure to make maintaining all editions easier.
While I'm very happy with the amount of fixes in this update,I did not manage to adjust the Combat Tracker Colors for Health status.
They are defined in the manager_color.lua, but I'm unable to make the script execute in the extension. If anyone can help me out again I'd be glad.
Edit: Fixed thanks to MeAndUnique!
Thamk you, SirMotte. I have downloaded it and, as soon as my friend sees it, I report back.
Nice! Please report any issues you come across! And keep in mind, that dark themes aren't everyone's cup of tea. I will add bright editions very soon, stay tuned (preview available in post #1 under "coming soon").
Don't forget to ask him what kind of color blindness he has in case it doesn't help. I'll create a custom version in that case. :)
In regards to your notice on the 1st post SirMotte. It also looks like the latest Unity version has broken the extension order as some things (including the new icons) are no longer showing. Rolling back the prev version fixes the issue for the moment.
Hey 0m0n, thanks for reporting. Right now the Editions are defined with a loadorder value of 15. Could you try if changing this in the extension.xml to something like 99 makes any difference?
I'm in the process of moving to a new house right now and don't have my work machine up and running yet, so I can't check. Also take a look at your other extensions and what loadorder they are defined as (they shouldn't overwrite my stuff if they don't touch any graphics though).
Edit: Just checked, the RFIA Extension you're using, does use a loadorder value of 99, so way above my theme. If you change my Theme to 100, things should work fine again (beside the weird rendering issues).
If nothing helps I will be able to investigate further hopefully within the next two weeks, fingers crossed.
Best
SirMotte
Thanks SirMotte. I'll give this a go today.I'm having to use the prev version for games as my players are having all sorts of issues with dice rolls not working in the live version
I'll update and test with load order to 100
Good luck with the house move
Edit: Changing the loadorder to 100 fixes the issue. Thanks again SirMotte.Hopefully the devs can resolve the issues in the new version but in the mean time I will have my players use the prev build channel.
Edit2: The rolling issue was to do with the 5E Sharing is Caring Extension which is now fixed.
0m0n
Love the theme. However, I'm still getting bright white on the Player Agency extension. Everything is up to date and I'm using the new Player Agency linked in your post. Just to test I started a new campaign loading only the theme and the player agency extension.
I'm running up to date FGU.
The Latest version of both extensions.
The 5E rule set.
Attachment 36698
Hi Ravonaf, I'm happy to hear you like the Theme!
Regarding your issue, please see both post #53 and #54 above yours.
You will have to open up the extension.xml and edit the loadorder entry from 15 to 100 for things to work again.
The new FGU Update has introduced loadorder like in FGC and apparently a lot of authors use very high load order values for their extensions therefore my theme is overwritten. I will fix this as soon as possible.
Cheers
SirMotte
Edit: Nevermind, I just added an updated version with a loadorder value of 110. This will do the trick!
Update: +FGU Loadorder Hotfix
The recent update introduced loadorder to FGU and I adjusted the Themes value accordingly. Please re-download the Edition(s) you're using and overwrite them with the new version.
This will fix issues with e.g. Player Agency or RFIA not using my Theme.
Cheers
SirMotte
Great themes, although it seems like you forgot to update the load order of Walpurgisnacht and Frostbite. I added the loadorder myself, where I then learned that it needs to be loaded before BetterMenus, but after RFIA, which both load at 99.
Also could you add compatibility for Audiooverseer? Which also loads at 99.
Hi ScriedRaven, thank you very much for the heads up. I fixed the mentioned themes!
I will add the loadorder info for Better Menus to the main page.
Regarding AudioOverseer, I will take a look at the extension and see what needs to be adjusted, but right now I won't be able to work on it, as I'm moving to a new house. I expect to get my work pc running again in about 7 days or less. Stay tuned!
Cheers
SirMotte
Edit:
The AudioOverseer Extension will get some love very soon.
I also took a look at the Better Menus Extension and will add the needed graphics there too. Though this will have to be an extra extension for it to load after my theme and better menus.
Exelents themes!!! finally some modern themes to the Lovely software :D. itīs not easy to tweak the look of FG. TY!
Hi SirMotte! I really love your Cursed Theme!! Just a note: in the combat tracker it is almost impossible to read who applies the effect (black on really dark grey). Is it possible to shift the Applied by: Name to a light grey or, better, white?
Thanks a lot!
Glad you like it! I made it for when I play my trusty old Pale Master *evil grin*.
Regarding the issue, could you post a quick screenshot? It shouldn't look like that, but I might have slipped up there.
I'm very limited on what I can do right now, as I don't have my work pc up and running (I'm moving), but I'll see what I can do.
I have just left home for a session with my party (around a very big table). I'll try to do that once I come back!
Thanks a lot!
Hey, SirMotte, any reports on issues while running DCC? It should be ok, right?
Hey pablomaz,
as I have only touched 5E related graphics, it is very likely that you will run into readability issues depending on what theme dungeon crawl classic uses.
I would advise against using my theme with DCC.
When I'm able to work on the Theme again I will take a look at providing full support, no promises though.
Cheers
I was not able to find any issue. Could you make sure you're not still using v.1.1?
Things should look like in the preview screenshots of Post #1.
I will remove version numbers from the Filename and Extension Name (inside FG launcher) in future updates, so there won't be any confusion like this anymore and updating is easier.
That's good to hear. Do you use CorerRPG for this? Thanks for testing. I will take a look at it non the less soon and add a compatibility note if everything is working fine. :).
Hi SirMotte, hope you are fine!
That's what I meant! The "Applied by: High Elf (Acolyte)" line under the effect section of the combat tracker is quite difficult to read.
Attachment 36930
Thanks, I'm doing well, things are a little hectic right now but will settle down soon. Can't wait to be up and running again!
Now I get it, thanks for the screenshot! Looks like the font is not defined in this spot. Totally missed that. I will look into this as soon as possible! Could you check if this is the case with other editions too?
Like I said, right now I can't work on the theme, sorry to burden you with this :/.
Cheers
SirMotte
Hi SirMotte,
I'm sorry man but I think I still have work for you :)!!
The NPC token number in the Cursed Theme are almost impossible to read.
Check the attachment!
Attachment 36990
Does anyone knows why my text is so terrible to read and does not look like the font used in the screenshots of the extension at all? I've tried to load this extension alone, change the load order, use other font extensions, but even so, the font issue still remains. What am i doing wrong?
Ps: FG 3.3.10, 5E Ruleset, and no other extensions (actually, i use a bunch, but even without it, the issue is still there). Thx in advance!
Attachment 37088
Nevermind...after reading the main topic again, i realised this theme is for unity version, my bad...
(But is there a way to manually replace the fonts?)
Themes are awesome, and I know there are color blind options coming, but I was wondering if you have considered making the Modifiers highlight for the dice brighter? I have a colorblind player, and even I can barely tell when I've applied a modifier to the dice. He can't tell at all for any of the 6 themes.
That being said, I can easily make a tweak to make it brighter if anyone knows which file and color entry to adjust :DAttachment 37119
Hello, anyone know a way of making Moon-tracker ext by Andraxx work with this theme?
So I had some issues. I run on a 30 inch 4k display; native resolution is 3840x2160. By default Classic kinda looks bad. I enabled compatibility mode to allow FG to do scaling itself rather than let Windows scale and that helps a lot.
But, then the fonts are tiny, so I scale to 150% and that gets the right size, but of course the fgf fonts don't scale well.
So I hacked out all the FGF fonts and ... it looks good.
I also fixed some of the TTF definitions - you have them listed as say "Roboto-Black" when it should be "Roboto Black".
Attached is the file with my edits. Note I bumped the font sizes for chat to look good on my screen; I need to playtest with others.
I also have a rogue ext somewhere messing with the font colors, so tracking that down now.
Attachment 37283