Kelrugem, thank you!
Please redownload the extension :) I accidentally made a bad copy&paste in the last patch and broke IF and NIF effects, that should be fixed now :)
Hi, your extension is great !! thanks!
But I have a bug...
I created the following effect : MyEffect;IFTAG: spell;DC:2;ATK:2
It is for the Robe Of Runes effect when recalling spells : While worn, it grants a +4 enhancement bonus to Intelligence and allows the wearer to recall, as a free action, up to four levels of spells per day that he had prepared and then cast. Each time a spell is recalled and prepared again in this manner, the sudden rush of magical energy infuses the wearer with power. For 1 round after recalling a spell, the wearer's spell save DCs and attack rolls made with spells gain a +2 enhancement bonus.
DC Bonus works fine but ATK Bonus doesn't...
Thanks in advance for the future help ^^
Hi :)
ATK is not one of the effects supported for the IFTAG operator :) Only the following work with IFTAG: SIMMUNE, SR, SAVE, (improved) evasion, DC and CLC :) But it shouldn't be too hard to add DMG and ATK to that list, too, I think :) I try to add these in the next update (but could take some while) :)
Keep an eye at the overlay thread, your wish may have come true :D
Updated to FGU and 3.3.12. This extension is now only part of the full overlay packages, together with all the other things :) Please download one of the overlay packages and think about turning on that extension :) (there are now options to turn off overlays if you do not need it)
(I am just about uploading all these new things, so, when you read this right after I posted it, then please wait a bit :) )
https://www.fantasygrounds.com/forum...ea-from-Ken-L)
https://www.fantasygrounds.com/forum...njury-packages (for strainInjury)
There's a problem with your tag creation code.
I dragged in Mind Thrust and it appears to be missing the dividers between tags.
Attachment 40916
Great, I will try this when I get some time to :)
Thank for the news and notification ;)
That is normal, that is part of the creation for spells which come from modules, spaces are also used as dividers :) So, you can separate tags with semicolons, colons, spaces and probably other things :) The semicolon was just standard due to legacy of a very early save versus tags code :)
The reason is the following: When the parser parses tags of spells from modules, then I need to add some divider at the beginning because there could be already tags :) But it could also be that there are no tags yet, and then the space is the best neutral option, to avoid having a semicolon at the beginning :D (I could let the code check whether or not that thing is empty if that is confusing :) )
In PF1e:
Not sure about 3.5E, but now you can automate NLVL fully thanks to the new update :)Quote:
The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels.
NLVL: 1: CL: -1; CLC: -1
uhm, of course I could be missing something, and just jumping in between the two of you :D
this intrigued me, as it came up when I was messing around but have CL: -1 doesnt seem to be working for concentration checks
ie : the CC check
Attachment 41173
"When you make a concentration check, you roll d20 and add your caster level and the ability score modifier used to determine bonus"
this character has a WIS: 14
CL: 3
and NLVL: 1
his concentration check should be: 1d20 + 4, after effects, and in the attachment, it is not
I think what you really need to represent a negative level in pf1e is
.. let me know if i'm wrong :DQuote:
negative level effect; NLVL: 1; CL: -1; COC: -1
Yes, the concentration check in PF1 is not affected :) I mentioned this in the last update notes:
So, yes, for PF1 one needs to add COC, for 3.5e one does not need to add anything :) (in my answer to bmos I did not think about that it was about PF1 :D)Quote:
A word about the CL effect for the PF1 users: It won't update the concentration check, please use the COC effect separetely then :) I decided to do so because then it is for you easy to decide whether or not bonusses to CL and concentration stack by choosing bonus types in the COC effects :) Otherwise I would need to add some code which checks for all COC and CL effects, and which then checks the stacking, when you roll concentration (FG's code does not check stacking of different type of effects of course) :D (and another problem is that the concentration does not know about tags due to that it is not spell-specific. In that way the CL is always compatible with IFTAG)
perfect :)
good explanation!
.
does this:
IFTAG: evocation; DC: 1
work with type... so, can it be like this?
IFTAG: evocation, cold, air, electricity, sonic; DC: 3
Yes, IFTAG can be combined with DC :) the second effect would then mean, that the DC is increased by three for all spells having at least one of the tags (not necessarily all, which is what you want, I think) :) When you want that all tags are in the spell, then you'd need to put them into an IFTAG chain (but I doubt that you want that, at least that would be a fancy spell :D)
.
tested the type string and it works! cool.
now... review image with my set up... cl works, but dc does not?
.
https://www.fantasygrounds.com/forum...chmentid=41360
Hm, I just tested, for me that works fine :) (and, just in case, DC and CL will stack for DC calculation (if it contributes) once it works for you)
Strange, can you turn off any other extension (or start a test campaign with only this extension)? Then test it there please, maybe an incompatibility with something :)
Also maybe make sure that you have not any unpacked rulesets and extensions in your folders :) (FG prioritizes unpacked things, which can cause to overwriting my code)
.
a couple of things:
1) it works now (which is frickin' awesome!) with systematic extensions compatibility tests. however, it's not conflicting with any of them anymore X-D
2) what could be the problem (don't ask me why exactly) was an unpacked extension as you mentioned... i tried that first: there was one that was not packed (creaturegen), so i packed it and removed the directory (now 'creaturegen.ext'). with no unpacked items in the extensions directory, the iftag works with all my previous extensions turned back on.
so [thumbsup] -- thx!
.
final scripts:
Arcane Reservoir; IFTAG: spell; DC: 2; CL: 2;
Air Mastery; IFTAG: spell; IFTAG: evocation, cold, air, electricity, sonic; DC: 1; CL: 2;
since both dc and cl stack as you mentioned, this allows toggling on/off as needed.
.
@kelrugem
i wonder if you could test this for me and see if this extension is affecting it or fg itself... it's not working for me:
Focused Shot; DMG: [STR];
Hey Kelrugem, I am really excited about this extension but I am having the same problem as the guy in post #12 unfortunately. It will apply the bonus to all saves rather than just the ones it is supposed to.
For example, for the Elven racial +2 save against enchantment, I do IFTAG: enchantment; SAVE: 2 racial and it will apply the bonus to all saves I roll.
Also having a problem trying to apply IFTAG: fear; SAVE: -1 same issue, it applies -1 to all saves. Unfortunately the fix that seemed to work for him is not working for me. I don't use the flat-footed extension, and I re-downloaded your extension. Has to be a incompatibility unfortunately I am a complete noob and have no idea how to tell what is compatible with what, so I'm hoping you can help. I am using the following extensions:
Advanced Character Inventory Manager for 3.5e and pathfinder
Advanced Effects for 3.5e and pathfinder
Big Fonts
CoreRPG-Better Menus (NO SIDEBAR)
CoreRPG-Has Initiative Indicator
Customized Item Generator
Full Overlay Package with other Icons
Height
Hero Points for CoreRPG
PFRPG-Enhanced Items v4.21
Spell Failure
Theme: Wood
Window Saver
it's sure an incompatibliity, something bugs out the iftag parameter so it gets ignored by fg and it only reads the effects linked (saves, for example).
The advanced effect... is that the one that allows you to put effects onto items? (If it's the one, then that's the cause). If that's not it, either try running FG without any other extensiona and test it. Then run it again with one extension up, and test it. Then, proceed to add one extension (and test it) every time
You use so few extensions it's more feasible than when I did (with something like 37 extensions loaded) :D
By doing so, you should easily figure out which extension bugs it out
Hi :)
Thanks for the list of extensions: Can you try turning off Advanced Effect for 3.5e and pathfinder and then try again? Sadly, my extension is not compatible with rmilmine's extension, and I think I remember that it was precisely causing that the IFTAG operator is then ignored when one has this extension activated.
In the long run I want to incorporate rmilmine's extension to solve that, but that will take some months until my thesis is done and I finally know what comes after my PhD :D Sorry for the problems :)
Unfortunately, you are correct. Makes me sad, I love both of these extensions. Thank you for your help.
As an intermediate solution I can try to implement a tag line for PC weapons at some point; then one can use IFTAG with weapon attacks and damages to attach effects just to certain weapons :) That would at least cover one of the major advantages of rmilmine's extension :)
it was very useful for NPCs too, having to set up certain effects only once on their NPC entries, that would automatically be applied every time it was put on the tracker... for example setting some undead with "IFT: CUSTOM (Necrotic Cyst); DMG: 1d6 melee" or all those monsters that have passive effects always on (and I can't be bothered to click on each entry in the CT to activate for each one). But for now, focus on your thesis and we'll abduct you for extensions once you're set with your PhD :P