Just checked - no, only on double clicking.
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Just checked - no, only on double clicking.
Double post. Blargh.
5e ruleset. Strange issue. I have the dice tower on and connected second instance (localhost). If I grab a character with localhost I don't see a dice tower on the character sheet. However, if I drag a roll to where I know the mini dice tower should be, it performs as expected (hidden roll). Very strange. Going to try something.. Standby.
I have this going on, too.
Yep. Figure it out. It the "more 5e fun" theme I was using. Has a shield and dragon as the dice tower. Should have known. Fixed once I disabled that theme. Thanks!
Fixed the rolls with advantage or disadvantage issue reported by Atreides Ghola in post #39.
Another fan of LDTE here ! Just updated my campaigns to v0.0.7
Just saw the routine in use in a game and loved it - so much I have added it to my extension list.
One question, would it be possible to add a command line prompt to trigger the hidden dice roll?
e.g.
/LDT Perception
/LDT Stealth
Maybe add an advantage/Disadvantage option?
/LDT ADV Perception
/LDT ADV Stealth
/LDT DIS Perception
/LDT DIS Stealth
This command could be then dragged to the function bar for quick access?
My initial perception of this is, that it’s more complicated than it sounds. Intercepting “/“ commands in the chat is simple. But routing them might be tough. They’re going to have to go through the character sheet if I’m to reuse my work investment. So there has to be a handle to the character sheet. What if the player had two characters, a side kick, a valet, a minion or familiar? What if the character’s name changes (as it does with my Druid Wild Shapes extension)? Obtaining a reliable handle might not be trivial.
I’ll look at this, but it might be more than I’m willing to take on. Especially right now, I’m pretty busy.
I’m not near FG right now or I'd do this myself, what happens if you drag the skill, e.g. acrobatics, on to the shortcuts bar? If it works at all it probably pre-evaluates the roll and saves result. I.e you roll the same acrobatics check value each time you use the saved shortcut.
When you drag skill rolls to the bar they do roll when pressed - though visibly.
I thought you might be able to capture the command in the chat window with the name of the skill. Followed by a quick traverse through the skills for the current character to match the name skill to and then to trigger the dice roll hidden.
The function keys do change when you select a different character.
I know its a way easier said then done..... One can hope that its possible.
I don’t use the shortcuts very much, so I did not know this. It’s quite encouraging. It implies each character has their own set of shortcuts, so a slash (“/“) command sent to the chat from the shortcut bars, captured by, and processed in the character sheet code, would target the correct character. Capture and processing are easy with the target resolved (“he says with all the confidence of the ignorant””).
The currently active PC is known as the "Current Identity" in the FG development documentation. See this API call: https://www.fantasygrounds.com/refdo...urrentIdentity
Thanks Trenloe, I’ll do that.
I am trying to use both the death indicator extension and the LDTE extension and I am running into a minor display issue when both extensions are enabled. They both seem to be tweaking the same rough area of the char sheet, so I am hoping that you two authors can work together to make them compatible with each other. I am posting this same message in both threads.
https://www.fantasygrounds.com/forum...nded-Version)/
https://www.fantasygrounds.com/forum...ension-(LDTE)/
The issue is that when both are enabled, it cases the LDTE tower symbol to overlap the Inspiration points making them impossible to use.
With only Death indicator enabled.
Attachment 28990
With only LDTE enabled
Attachment 28991
with both enabled.
Attachment 28992
Thank you both
Disregard this request. I have a fix for this in my Death Indicator extension. Yes, we are both modifying the same controls, which is why both extensions clash. So, I basically test for the tower control and, if it exists, I overwrite the changes made by the LTDE extension. This allows both extensions to play nice with each other. I will be releasing the fix very soon. I'm actually done with testing and am working on documentation. Please bear with me because I have a bad hip that was replaced in 2017, but still causes me great pain.
I have posted version 4.0 of the Death Indicator extension that has the fix for the display issue when the LTDE extension is also running. You can download it here: https://www.fantasygrounds.com/forum...ended-Version)
Hmm, ... I'm not sure but I fear I'm doing something wrong. I set up a new 5E campaign, with the only active extension the LDTE on FGC 3.3.98 ULT - but no dice tower on the character sheet. (See screenshot, opened the new character right after starting the campaign) What could I be missing? Attachment 31122
Your description of the issue implies that the instance you have open is the DM’s instance, the Local Dice Tower doesn’t show up in the DM’s instance; only the players see it.
Ahhhh! Thanks, I didn't know that.
would anyone know why from one game to the next the forcing ability checks portion of this extension would stop working. The dice tower section in the bottom right of the screen to manually roll hidden rolls is still there and works. But the ability to force my players to roll hidden rolls for skill checks and such is no longer functioning on two different boards.
@sjones321
Please bear with me, I need some answers to a couple questions.
“from one game to the next” - Does this mean campaign? Or does it mean session, the same campaign, but just a different session?
“two different boards” - I have no idea what this means. Fantasy Grounds desktop?
it was one session to the next but it seems I tracked it down it is interacting with the Roll for Initiative extension and causing problems. But yes from one game night to the next game night it stopped working. I hadn't made any changes I am aware of. FG itself might have updated though. Boards, sorry is what my local group calls a virtual board so like one campaign, IE one save.
Excellent. You tracked it down to a conflict between LDTE and another extension.
If possible please send me a link to the other extension (so I can be assured I download the correct one). I’ll try to repeat the issue, I may have more questions.
https://www.fantasygrounds.com/forum...20be%20pressed.
Here is the extension. Thanks for the help.
The reason for the dice tower as a GM is so that you can turn on public rolls. Then, when you roll in the dice tower, it is like rolling 'behind the screen'.
This is good for GMs that like to be public with most rolls but keep some skill checks and things private/hidden.
Since the latest Unity update, I'm getting an issue on the player side when rolling any check that is hidden with this extension. After clicking the ADV or DIS buttons at the bottom and then double clicking a strength check for example, both the players and myself see 3 dice being rolled, rather than just 2.
If you drop the roll onto the FG dice tower, the ADV and DIS rolls are correct.
Attachment 40943
You can see from the attached, that the first roll was using your extension straight from the character sheet, and adds a second d20, while the second roll was using the normal built in dice tower.
I then loaded up a clean campaign with just your extension, and still have same problem, so it doesn't appear to be a conflict with any other extension.
Attachment 40945
Again dropping the dice onto the tower, rolls correctly.
I'm still getting errors with advantage on skill checks. This is only for double clicking. If I roll it in tht little tower on my sheet, it works fine.
Quote:
[11/15/2020 9:59:52 PM] EXTENSION: Local Dice Tower Extension (5E ed., v0.0.7)
[11/15/2020 10:00:47 PM] [ERROR] Script execution error: [string "scripts/manager_actions.lua"]:463: attempt to call field 'addDie' (a nil value)
Any update on when this issue will be fixed?
@spoonhead, Stewartl42, Scrit, fharlang and others:
I am looking into these issues now. I am just getting familiar with Unity so it may be a while more.
This version, v0.0.8, remedies a problem experienced for double-click dice rolls diverted to the Local Dice Tower on Fantasy Grounds Unity (see post #69 for details). It was tested on both Fantasy Grounds Classic and Fantasy Grounds Unity. And, it was released for the 5E, 3.5 and Pathfinder (PF) rulesets. The extensions can be found on post #1 of this thread. Make sure you download the .ext file appropriate for the ruleset that you'll be using.
Let me know if there are problems. And thanks for using this extension.
Ah I can see where you're going with this. Fair enough.
I've changed the wording in post #2 to hopefully make my point more concise.
One, the DM cannot roll into the Dice Tower, the ruleset doesn't display the Dice Tower to the DM. And two, this extension is intended to direct the players' use of the Dice Tower not the DM's. Even if there was a great demand for what you say, it is out of scope of my intent for this project.
I'm probably not going to address this. st4lkr87's Request Roll Extension and LDTE seem to have some overlap of functionality/intent. I don't understand why one would run both extensions concurrently. The Request Roll Extension seems to handle Dice Tower issues on its own terms, terms exclusive of LDTE's intent.
"little bigger buried beneath 4 Windows"
This is very cool! I have the exact same thing happen to me and so do my players.
Guidance is currently not working in 5e Unity, it does not roll the additional d4.
Attachment 45894
The dice tower is used for skill rolls so things that effect skills should work when rolled correct?