I needed to thank you enough to register a forum account! This is perfect. Thank you!
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I needed to thank you enough to register a forum account! This is perfect. Thank you!
Thanks Aethaeryn!
Ok, new version of the ruleset. I have changed some of the files to correct inconsistencies when exporting modules and reference definitions have been cleaned up. Please use the .pak file link located in the first post.
HI Paul, just for info, you add news for the town and shop database extension?
Not yet, waiting to hear back from dulux-oz on how we can get them working for this ruleset.
Features added, new .pak available in first post.
How can this set be pointed to on the Wiki page? It should replace the outdated set there.
Which wiki link should it replace?
I see that there is a 1E and a 3E version of the Warhammer Fantasy Roleplaying Game on our wiki? Are these different versions of WHFRG than yours, or are they just different versions of the ruleset? Or should I be looking at a different wiki page?
https://www.fantasygrounds.com/wiki/...ntasy_Roleplay
Cheers,
JPG
It's been linked to that page as the 2E version.
Cheers,
JPG
Blue Haven,
Download it for the skills filter. I had sent you a test version.
Hi Paul,
Tell me when we open the library on the new version of FG. We can see the icon of : Characters, Items, Parcels, Tables, Encounters, Notes, Quests, Images & maps, NPCs, Story.
Is it possible to put more like,
Skills, talents, spells?
Thanks
Martin2301,
Those icons are the sidebar menu buttons -> Characters, Items, Parcels, Tables, Encounters, Notes, Quests, Images & maps, NPCs, Story. They are there so can select what to show on your sidebar. You can even uncheck them all and then start clicking them to show them in the order you prefer!
The skills, talents, etc. would be modules and links in the library from the actual rules book. Those are not linked to the sidebar.
I hope to have the bestiary done at some point within the next week (20/26).
So Xydonus how's is it coming for the bestiary?
I'm sure you all know this already, but I'm going to say it anyway - as there is always someone somewhere who doesn't understand.
The Warhammer products are all covered by copyright. So you're severely restricted on what you can put in a module and share. US copyright does not cover the mechanics of games, but it does cover descriptive prose, names, artworks, story, etc.. So, you can put together a bestiary modules with the bare game mechanics data - stat numbers, attack base data, etc.. What you can't do is include the description of the creature, artwork, tokens made from artwork, etc.. Just the stats. The last thing I want to see is people taking ages putting a full modules together but then can't share it due to it containing copyright protected material.
Aye don't worry, only the stats are included, no descriptions have been put in.
As for the bestiary, I'm at Ogres at the moment, having done all the previous ones. Didn't get as much free time as I liked during the week but it shouldn't be long now till the module is complete.
I have almost finished inputting the data for the equipment. Again, no descriptions, simply damages, cost, enc etc. I will export it as a module when i am finished.
Removed
Hi,
I encounter a little problem when I was playing my first campaign with friends. I can't do Encounter.
I enter my NPC but when I try to put them in the encounter files there's a window with red mark in it
''Script Error: [string"campaign/scripts/encounter_npclist.lua"]:39: attempt to call field 'addLinkToBattle'(a nil value)
That's new... something in CoreRPG must have changed. Thanks for the notice. I will correct this ASAP.
Ok, tracked it down and corrected the Encounters. You can add NPC's without issue again. CoreRPG and WHFRP were using the same file name for a script, quick rename and we are good to go. Please let me know if you find any other issues. As CoreRPG evolves, things change that may cause issues in WHFRP.
Just for the record, for anybody following this thread, the DOE Extensions are now compatible with this Ruleset - check them out from the FG Wiki or their own individual threads.
Cheers
Hi Paul,
Firstly and foremost, thank you so much for this ruleset, its the Nuts!
I may of missed something fundamental here, apologies if I have. When rolling on the Combat Tab of the character sheet for missile weapons, the TN quoted and used to calculate hit or miss is WS despite it showing as BS?
Have I missed something? When setting up the attack, the default entry for weapon "class" is "Basic" which seems to be for missile weapons...?
Thedude23,
To set up attacks the best practice is to use "Melee" or "Ranged" in the "Class" entry. This will ensure the attack uses the proper stat. To learn more on how to use the ruleset, download the manual from the Dark Heresy 40k ruleset. They operate very similar.
Noticing a problem with npcs in the latest version of the ruleset. Essentially unable to roll their attack function or any function that involves equipment/weapon rolling. It's not a problem with the actual weapons, as I've tested the weapon functions on PC's which work fine. Only npcs seem to be affected. It's definitely been an issue I think with the latest version of the ruleset, as I'm sure I've not experienced this with prior versions. Only discovered it while I was inputting npc information for the bestiary module.
Attachment 18912
I will look into this bug today. Was on vacation all last week... perfect timing of Gremlins.
Arion, the hit tables in WHFRP both the PC and NPC can be edited. I will look at the base NPC but they should be the same as the PC's. Thanks for the heads up on this one too.
Ok, hunted this down, sorry was a typo on my part. Fixed and uploaded to the first post.
-I fixed the NPC hit locations too.
New .pak file uploaded. Issue with NPC damage rolls resolved.
Hi, I don't understand I have a little problem! I do make some NPC but I can't make Encounter! It give me a bug!
The error that it tell me it's:
Script Error: [string "campaign/scripts/encounter_npclist.lua"]:39: attempt to call field 'addlinkToBattle' (a nil value)
Martin2301,
I tested this several times and can not recreate this issue. Are you running any extensions? Do you have the latest .pak file from the first post in this thread? Anyone else have this issue?
Let me know. I can make NPC's and add the to Encounters and load the to the Combat Tracker on my end.
Hi,
i made a french extension of your ruleset, and i test it, thse error comes from my extension Martin2301. I will try to fix it asap.
Paul thanks again for wonderful ruleset :)
Your welcome Deff. Thanks for the translation work!
For the record - are you guys aware of the LPak Project (Language Pak) here on FG (here)? It was designed and implemented expressly for creating Extensions to translate Rulesets into different languages.
Yes I'm aware of it. But in fact for this ruleset, there is no strings.xml so i made a Theme with translation embedded.
I did the same for Numenera. To do so, i have to isolate corerpg traduction from the rest, remove the graphic part...
I'm a lazy person but i can think of doing it one day ;)
Hi!
Since the last update I have an error message! Here i can read:
Script Error: [string"scripts/expanded_npc_weapons.lua"]:4: attempt to index field'weapondmgtypes'(a nil value)
You think it<s because of the new update?