I just did a quick test.
Copied the ruleset into the unity. Started Unity. Got an error message regarding the ruleset, and then it didn't show up in the list of rulesets. So it can't even be tested.
Vires Animi
I just did a quick test.
Copied the ruleset into the unity. Started Unity. Got an error message regarding the ruleset, and then it didn't show up in the list of rulesets. So it can't even be tested.
Vires Animi
Yes the 1st thing I noticed that it had a different directory. The extensions seem to work though, I mean they appear when I select the 5e dnd sample. It would be nice if it was as simple as changing a few lines of code.
I just got my beta access... I’ll take a look later
It's complaining about loading the ruleset, saying an error occurred while parsing EntityName. Line 9, position 377.
EDIT... renamed the file to "Star Wars EotE.pak" so it will be compatible with old campaigns...
I fixed up a load of XML parsing errors and now it loads... I have not done any further testing, so over to you guys...
You can download my updated version here
Ian
Hmm... still more work to do. The sidebar buttons don't work...
I'm just imagining two giant statues of Trenloe and ianward with with their arms folded looking heroic and celebratory cheers surrounding them. So thanks for your work on this!
You're on Bahamas AND posting here??? You sir, will rule this place forever. None can top THAT!
punisher5150,
Are you trying to load in FGU? Because most rulesets have not been tested to work with FGU yet especially community rulesets like this one. Community ruleset support is most likely going to come much further down the line, once the community developers have had a chance to get on FGU and see what needs to be done.
Regards,
JPG
I have a question. In the rulset every time I'd tried using the day/night/fire option the FG crash and close. Is this heppening to anyone?
Since you asked, I tried it and it does indeed crash when trying to select the lighting (Day, Night, Fire, etc). However, I do not believe it has a function in this ruleset, so I would not use it.
Try setting it via the "desktop lighting" chat commands. See here: https://www.fantasygrounds.com/wiki/.../Chat_Commands
Trenloe, thanks for the info on the chat window commands. Setting the lighting through the chat window works like a charm for me.
Yes. Works perfect, thanks for that. Any clue why crash if I use the icons?
Thanks for reporting. I was able to track down the issue to a very specific set of API interactions that caused the crash. These interactions don't happen in the CoreRPG ruleset, so wasn't seen before. I'll post a fix to the client in the Test channel for the v3.3.9 beta; and it will get pushed with the next FG version release.
Regards,
JPG
So I tried to take matters into my own hands and find out why the ruleset isn't working for Unity, but I quickly became overwhelmed because I have no idea what to look for. I do have a general knowledge of programing. I know enough XML to know how to modify modules. I really don't mind doing the work, I just don't know where to start. Can anyone plz help?
Did you start with the ruleset ianmward updated? Find it here: https://www.fantasygrounds.com/forum...l=1#post458801
Otherwise, I'd suggest starting a thread in the FG Unity testing sub-forum, as I'd prefer not to have this FG Classic thread taken up with discussions/work on making the ruleset work with FG Unity. Thanks.
Is it possible to get just the Theme of this ruleset, and have it compatible with 5e for example?
Apologies if this was answered in some way in here, I looked around a bit (I admit it was a very small bit, sorry for bothering you all folks, Trenloe especially, but I don't have the time to skim all the 75 pages) is there some way to export/import characters? A player of mine is migrating to another campaign.
Use the usual right-click menus in the Character Selection screen. Or use the chat slash commands /exportchar and /importchar - https://www.fantasygrounds.com/wiki/.../Chat_Commands
Thanks! By the force I am an idiot not to try the right click.
Does the Ruleset support the creation of Random Tables? The right click Table function in the Story Window works fine but I'd like to add some tables for random output using automated dice rolls like the DnD ruleset has. Is that possible with the curent version? If not I'd like to add it to the feature request.
No. And I'll bet you anything that in the current form, it will never happen. Trenloe is too busy with Pathfinder 2 and with FGU coming up, it would make little sense to add it to the old one. Hopefully someone will port it, some day.
Vires Animi
Adding the rollable tables functionality would come with migrating this ruleset to be layered on top of CoreRPG. That's not a simple task. As viresanimi mentions, my focus has changed to Pathfinder Second Edition - and will be for the foreseeable future. I don't play Star Wars any more, so I really don't want to take on any major tasks for this ruleset beyond maintenance to keep it compatible and running. I'd be happy to give pointers to any community members who want to make changes/updates.
Thanks for the answers. I am hoping this ruleset doesn't die as Unity comes onboard but I 100% understand Trenloe's commitment to a system he is active with (Pathfinder 2). I know a few people have shown interest with getting this compatible with Unity, and a couple of posts about getting it to the CoreRPG base. I'll keep watching this forum, and if I figure out a way to be helpful I will definitely pitch in. I am not familiar with xml and just have a basic understanding as I trudged through replacing "the see page..." data with info from the books to the Players Libray and GM Library for my home game.
The Star Wars ruleset's the reason I bought Fantasy Grounds way back when; Roll20's implementation required a monthly sub to work and was kind of half-assed. I definitely want to see it ported to Core so it can take advantage of the extra features and broader compatibility, but as long as it can run under Unity I'm good as-is.
Did you see my earlier response to you in post #745? https://www.fantasygrounds.com/forum...l=1#post462043
Yes I understand that. An attempt was made to make it compatible with Unity only you can't click on any of the far right icons. I am not a genius when it comes to fantasy grounds code, so I was just wondering if anyone else has made progress on fixing it further than its current state.
So, why didn't you (as I suggested) start a thread in the Unity playtest forum reporting issues like this? I'm sorry, but if people don't report issues then there won't be any progress at all. This is a community ruleset and it'll need the community to get involved with testing and reporting issues.
I didn't report it because it has already been mentioned that the buttons don't work in a previous post, like a page or 2 back. As for starting a new thread, I don't know if the issue is with Unity or with the Ruleset. So I thought it wouldn't be a good idea to say there is a bug with Unity when the problem may be ruleset related.