That was based off this post: https://www.fantasygrounds.com/forum...l=1#post166233
Maybe the work around is to set a square grid first?
That was based off this post: https://www.fantasygrounds.com/forum...l=1#post166233
Maybe the work around is to set a square grid first?
Version 2.0.4 available in post #1.
You *must* update to this version for Fantasy Grounds v3.2.2 compatibility.
Mask options and navigator are only available when bottom layers is selected. I do not remember if this is the norm from previous versions.
Is it possible to allow players to control the Feature layer instead of the Play layer?
Thanks
I don't think so. The whole point is that the DM gets two additional layers to do stuff in that the players don't see. So giving the players access would kind of defeat that objective.
The extra layers don't hide anything from the players, they allow wider use of tokens without the usual issues of token stacking (tokens getting in the way of each other, etc.).
@danielhalond An additional layer that the players can access, for things like spell effects, mounts, etc. is something I've been toying with and might be added in the future.
I wanted to cast a shadow in my map, above players, but that wont work cause even if I use a shadow token at the third layer (upper one), when someone clicks another token on third layer will alter the order. I don't want to mask, I want to darken stuff, players included.
Another thing. I am testing a map I done using hexels, basicaly a isometric hexagonal map. I was wondering if it its possible to make FG load a different token everytime it is rotated.
Attachment 17784
The issue i'm facing is: the rotation works perfectly for top down maps, and not so good if you change the angle. I know it isn't its original purpose, but maybe, if it could load another token when it rotates, there could be another token facing the right direction.
Thanks
I doubt that type of functionality will ever be available through this extensions.
That type of functionality isn't available in the base FG code. Maybe someone could write an extension to swap token images based off the initial filename with a _1, _2, _3 added to token filenames for the different rotations. But, this would all be custom code and custom right-click menus on the tokens (of which there are very limited free spots available) or a new button within the image toolbar.