Same here.
Printable View
The workaround is to "prime" the extension by doing the first hidden roll request to a GM owned npc.
After that it works as it should with the pc's and you can remove the npc from the combat tracker.
I didn't take the opportunity to check with my players. We just quit using RFI while we ran the game. I started digging into the issue today.
I am pleased to announce the release of version 2.0 of Requested Rolls via the Forge. I am aware there is a bit of a learning curve for the new version, and I plan to address that.
One bug-fix from v2.0-rc.
- Fixed RRDiceTower error encountered while sending hidden rolls
Recap of changes from v1.2.2
- Fixes known compatibility issues with specific extensions
- Adds support for PFRPG1, PFRPG2, SFRPG, and 3.5E.
- Uses Manual Rolls instead of custom window for popup rolls.
- Reconfigures Console to use snazzy expandable button trays and combo boxes
- Adds ability to add custom rolls for checks, saves, and skills.
- Adds ability to set custom abbreviations for rolls.
- Adds support for users to set own popup settings for concentration and death saves. Previously, GM controlled this.
Hello, thank you for your great work.
In the previous version, after a RequestRoll request, before confirming the throw, you could press ADV or DIS on the bottom left and throw the requested throw with ADV or DIS.
In the new version this is unfortunately no longer possible due to the 'Manual Dice Role' input.
This was very helpful, for example, when using Inspiration.
Is there a chance that this could work again?
Many thanks and best regards
Is it possible to have an NPC's targeted attack create a save request rather than an automatic roll?
While the roll is being built, could you poll the clients to see what modifiers they have selected so they could be incorporated?
My primary concern with doing that is sending the rolls when the client is doing something else and was messing with their modifiers. Also, I currently use pretty much use stock code to create the rolls on the host (with some tricks for skill rolls) and FG is not built to handle that. I don't currently see a way for the client to add advantage after roll creation without doing some real funky parameter passing to rebuild the roll on client side..
The easiest way is to make sure the character has effects in the CT that grant advantage. As a workaround, they can just roll 2 d20s in the chat and put the best one in the manual roll field. I don't think this is too common, but I will have my eye out if I see something that could work because I like the idea's use for inspiration. I swear my party basically never uses inspiration.