That is true. I was trying to give them a solution to replace the functionality of the ext. Replacing the -2 with what every number you wanted.
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That is true. I was trying to give them a solution to replace the functionality of the ext. Replacing the -2 with what every number you wanted.
I use the house rule of adding a level of exhaustion when a player goes unconscious with this extension using 2014 rules. Once a character gets to exhaustion 4 (1/2 HP max) the extension bugs out and constantly heals the character back to their max 1/2 HP. Can this be looked into?
From the WIKI (https://fantasygroundsunity.atlassia...d+Automation):
Exhaustion
It's worth mentioning exhaustion here as it is a condition but not one that appears on the effects UI. It can only be applied via the actions tab (or by creating a custom effect in the effects UI). The syntax is EXHAUSTION: x where x represents a number (no dice strings allowed). A character can have more than one EXHAUSTION effect on them and if they do the numbers are accumulated; hence if a character has EXHAUSTION: 1 and EXHAUSTION: 2 effects then Fantasy Grounds will treat that as EXHAUSTION: 3
In the legacy rules on a value of 1 or 2 EXHAUSTION will apply DISCHK and on a value of 3+ it will apply DISCHK, DISATK, and DISSAV. In the 2024 rules EXHAUSTION applies a cumulative -2 penalty to d20 rolls per level. Thus, if you have exhaustion 3 all d20 rolls will be made with a -6 penalty.
No other effects are applied automatically either for the legacy rules or the 2024 rules (for example speed is not reduced, nor are max hit points reduced).
In progress working on a fix for this one to work with the newest CoreRPG updates.
Regards,
JPG
Has there been an update to this yet? It's still completely broken as of today (I'm on Legacy). The Exhaustion mechanic works for 4-5, but doesn't seem to work at all for 1-2.
This is working for me without any extension. On a 1-2 the character gets disadvantage to checks, and on a 3+ they get disadvantage to checks, attacks, and saves. Anything higher than 4 isn't implemented in the base ruleset and I guess this is why your still using this extension?
I turned off all relevant extensions and it doesn't work for Exhaustion 1-3 for my campaign after updating to the most recent update (previously it worked when I was using the update from ~2 months ago). Of course, it also doesn't work with the extension, however, on Exhaustion 4-5 with this extension it does apply the half-hp and drops to 0 on 6. And yes, this is one reason why I was still using this, as it also had (broken with the current update) allowed a rule to apply exhaustion on heal from 0, which also doesn't work.
Is there a way to get an older version restored locally? This is a rather pertinent extension in my campaign due to the realism rules we run, and considering the author hasn't updated this in over a year, I'd like to keep it working for as long as possible (The only reason I updated was because I bought some of the dice packs no less lmao).
Does exhaustion work in a new campaign without extensions? You can now apply exhaustion from the effects dialog now by the way.
There’s also some further support for exhaustion in the latest release https://www.fantasygrounds.com/filel...s_ruleset.html
The new exhaustion effects only seem to work on the 2024 ruleset. We are on Legacy. Exhaustion 3 for DIS on attacks works on the old set, but it does not work for ability/skill checks on Legacy. Still checking other things currently.
Edit: It seems switching to legacy broke the effect entirely? I'm genuinely confused at this point, as now even after restarting several times, the only time any DIS is applied is when it's legacy and with E: 3. I'm doing this on a new campaign, of course.
Edit 2: Creating 2 PCs under the legacy system, Exhaustion does not apply properly to skill rolls on PCs. It *does* work on NPCs. Exhaustion does give DISATK on both PCs and NPCs on level 3, but that aside, nothing.
Edit 3: Exhaustion on the Legacy system *DOES* work, but only when directly doing an ABILITY check - it does not work when rolling a skill.