Suggestion for a new feature o.ov
We already have "ongoing" effects (DMGO, for one) that deal damage each round. We also have effects with a set duration.
What about an effect that "delays" another effect? Dunno, "you touch your target and imprint him with your spell (say, shocking grasp), but the actual effect will only take effect 1d4 rounds later. Right now I'm working around with combining two effects:
One is "Delay Shocking Grasp" with a duration of 1d4 rounds.
The other is "Delayed Shocking grasp; NIFT: CUSTOM (Delayed Shocking Grasp); DMGSO: 5d6 electricity" set as "one use"
This suggestion is just lazyness on my part.
The other suggestion is effectively more useful for anyone, to allow ongoing damage to scale with time (and it would possibly include the previous one): Take the "heat metal" spell for example.
It deals no damage on round 1, some damage on round 2, some more on round 3 4 and 5 then a little less on 6 and stops doing damage altogether at round 7.
So far it's impossible to automate, one has to manually go with the appropriate damage each round. Is it possible to automate it? If I set it as "dmg: 1d4 fire; DMGO: 2d4 fire; DMGO: 2d4 fire; DMGO: 2d4 fire; DMGO: 1d4 fire", even if I set it as "only once per effect" it sets off ALL the "DMGO" at once, while I'd rather have'em to trigger one per round..
yes, I love complicating things XD

