Originally Posted by
mostcallmetim
Attempted to use this mod to add effect to a weapon/character (Sword of Kas) that gives them a +1d10 to their initiative at the beginning of every combat. I currently have it working as a power in the CS, but I forget to add it often and so does the PC. If I copy that same format into the advanced effects area it doesn't seem to work at all. I've tried in the "description/coditions/modifiers" to write INIT: 1d10 or INIT AE: 1d10.
Also something that would be helpful would be a list of most used effects as sometimes with Fantasy Grounds you don't really know something can be automated until you've seen it done. For now I'll continue to just add a power and hope I can remembe