Originally Posted by
Andraax
One of your first posts on the subject said, in part, "There's no reason for Polyglot to be broken in PFRPG." I pointed out that it wasn't broken, it worked as documented. Also, the fix is to either call the language something else, or one line of code in an extension file, so I don't see why you continued to make a big deal out of it. If you needed help with the latter, you could have asked for it, instead of trying to force everyone else to agree that it was broken and change the software for your one game world...