Cool.. that D6 character sheet in here too? :)
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Cool.. that D6 character sheet in here too? :)
PF, right now but looking into CP2020. Bought in with Unity. I've been thinking about working on a full ruleset for CP2020, but saw the extension to MC.
There's errors though with FGU.
I will not be looking at MoreCore under Unity until the SmiteWorks team tell devs to start updating their rulesets.
Once that happens I will need to work on some commercial rulesets first and then MoreCore.
The CyberPunk 2020 extension is by superteddy57 and works pretty well.
Hi there,
In August I wrote a post and never got an answer. I imagine you miss the post.
I copy it again here.
Quote:
Hi damned,
As long as you ar working on a Star Wars D6 extension, is it possible to create another similar extensión. There is spanish sci-fi rpg called First Contact X-Corps which uses the same Star Wars D6 rules system but with some modifications.
In the wild die 6 makes the die explode 1 means automatic failure (I think in SW is the same, not sure)
There are hero points, called in this game character points (I'm not pretty sure if the SW game has this) that add 1 or more dice depending on the number of points you spend (1 die per point up to a maximun of 4). Independent of the number of Character Points you spend the first die you add is a wild die that can explode but in which 1 means no failure.
In addition to all that there are another kind of points called "puntos de cojones" (balls or guts points) that can be used in two different ways: if you use 1 point before throwing the dice you double the number of dice in that particular throw but if you use it after throwing the dice you can repeat the throw.
Thanks
I am presently trying to use MoreCore to create the character sheet for a Rifts/Palladium character. Its sort of a one-off project though I am adding the skills, spells and special abilities to tables so they could theoretically be added to another character sheet without entering everything manually. So far its mostly successful but I am having an issue with Spellpoints. Palladium uses two main resources PPE (magic points) and ISP (psionic points). It's not uncommon to have both on the same character. The base MoreCore only has one resource you can write to. I hadn't realized it before I tried to write to the L1 Spell Slot (and the others) but it seems to be the only command to change a variable outside the set you are working with. I tried various things redefining the Ref Field (spellpointscost1=(p1)-2) but the 'Spellpoints field and command seem to be special. Is there a simple way to duplicate this?
Hi danielfruth are you on the current build of MoreCore?
You could try using Trackers for the Psi or Spells that she has the least of?
Otherwise you would need to make an extension and basically duplicate that tab into the panel next to it.
Mo worries, I understand the lack of time with FGU been released soon (we hope XD).
danielfruth the extension would start like this...
Please share your final extension AND some exported characters.