Hi, a recent update seems to have affected the 5e charsheet sidebars. I checked in a brand new campaign with no other extensions loaded.
Attachment 61187
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Hi, a recent update seems to have affected the 5e charsheet sidebars. I checked in a brand new campaign with no other extensions loaded.
Attachment 61187
It's in the Release Updates for July 2nd, 2024:
CoreRPG (and layered rulesets)
[Updated] All common tabs have been migrated to use dynamic rotated text, instead of fixed images.
[Added] Confirmation dialog added for all revert operations.
[Fixed] Story book pages added to story index of module story book did not work correctly.
[DEV] Added tab.gmvisibleonly and tab.playervisibleonly tag support to the new tabbed record window templates.
I see in CoreRPG, buttongroup_tabs.lua on line 270, they are updating the tab display and have some color information in there. Looks like it's based off of the 'tabfont' font name, so maybe I can figure it out based on that information.
Looks like Hearth theme is whacked for tab colors (not sure what else as I don't have heart to root around and find out what surprises were dropped into the mix for chuckles by SW)...
tabres replaced icon in tabs is likely the culprit for the tab issues being black on black (or close enough to it).
It's just a script bug; not some nefarious grand master plan. I just pushed an update to the tabs script code; so that it should correctly pull the color from the "tabfont" asset now.
Regards,
JPG
This does call to attention the viewing of the tab colors, it would be nice if we could see the tab selected a little better (maybe brighter or different color) and brighten up the inactive tabs.
They are kinda hard to read the inactive ones.
They have some logic in the function I mentioned above that sets the disabled color based off of the tabfont color (after I repaired the CoreRPG bug that wasn't handling the color string correctly). If they allow for an override of the disabled color (explicitly), I'd use it... otherwise, we are stuck with what we've got.
Ok, CoreRPG was updated a few minutes ago to fix the color parsing bug. Now, I'll need to update the theme to use a fully populated color code for tabfont instead of the six character color that's in there now. So it will go from #FFF0CA to #FFFFF0CA so that it correctly gets past the color parsing. I'll do that soon.
Go ahead and pull from the Forge to get the vertical tab color fix. v2.9.27 is the new version.
So this is a bit of a head-scratcher. The update fixed the tab colors but in my ongoing campaign, the word action is missing from all existing charsheets. It's there if I make a new charsheet. This campaign does have several extensions active, it also had friend zone active (which probably also broke due to the tab changes) but I disabled it. Not sure if there's anything to be done but I thought I'd mention it just in case.
Attachment 61188
Ok, Arcanus888... try again with a Forge pull. The version with the Action tab label fix is v2.9.28.
With your fix today the character sheet tab labels are clearer and more readable since the March FGU update when they got darker and fuzzier! Also, the bug where initially both Main and Actions tabs were highlighted upon opening a sheet for the first time in a session is gone.
Thanks!
It looks like the holiday day numbers in the calendar are either invisible or of a color too similar to the background to be readable.
Attachment 61301
This used to be a problem a while back (I'd guess over a year ago) but has been fixed for a long time.
The "View Type" drop down options are also pretty difficult to read...
Attachment 61302
The View Type is out of my control… but I do have a fix ready for the holiday font that I’ll upload tomorrow.
Fantastic! That one matters a lot more. =)
Sincere thanks!
Maybe someday all that stuff won't be hardcoded... I really wish layer names while editing could be more readable. I can't remember exactly what or when, but I feel like value fields for FX parameters, etc. used to be unreadable but Smiteworks changed something and now they are good... so there is hope.
Hi rocketvaultgames... go ahead and pull from Forge for the calendar holiday font fix. v2.9.30 on 7/15/24 is the new version. Happy Gaming, Justin
Hi Dark Theme Friends,
I loaded up the beta FGU version in the Test environment to see how much work will be needed to conform to the new Combat Tracker changes... well, there are definitely some things that need the color change treatment, but all-in-all, it wasn't too bad and there were no major showstoppers. I'll work to get all of those fixed up but just wanted to let y'all know that we should be mostly in the clear when the new version rolls out in August.
More Soon,
Justin
Yeah, the new theme for CoreRPG is much better. I saw the sneak peek of the soon to come dark theme… very nice! I’ll keep maintaining this until people don’t want it, or it becomes too difficult or time consuming to maintain.
I've got a weird issue with this extension that I couldn't find any information on.
When I load my 5e campaign, everything looks great. But when my players join the game, all of the text font is black for them and basically unreadable. I love this theme and really want to use it for my games, but I need to figure out why my players aren't seeing the same thing I am. Any suggestions?
Sounds like you have something wrong with the setup. Either there is a conflicting extension, or you have two themes running, or you have an old version in your folder... not exactly sure without more information.
I thought it might be an extension conflict too, but I'm not having any issues. It's just my players who see black text instead of the white text that I see. As for old folders, I only see the one folder for Hearth that Forge created.
Also here is a list of all the extensions I have active in my campaign:
Theme: Sir Motte's Magnificent Darkness - Hearth Edition by JustinFreitas
Requested Rolls by mccartysr
Advanced Effects by rhagelstrom
Clock Adjuster by pr6i6e6st
Action Tracker by damned
Friend Zone by MeAndUnique
Inventory Identified by bmos
Always Sensitive Visibility by tsornson
My bad, I didn't mean folder, I meant to say .ext. There are no folders in my extensions directory
If you wanna test it, make a new campaign and only use the Hearth theme and nothing else... I'd expect that it should work correctly for you and your players (like it does for me and others). If not, then there is something wrong with the setup or the player's caching. Once that has been proven you can go back to your original campaign where it doesn't work and try to figure out the conflict. There is no silver bullet to solve this without going through the discovery to diagnose and learn what's wrong. Lemme know how it goes. If you get frustrated with it, I recommend checking out the new CoreRPG (default) theme... it's pretty nice. Good luck.
Just got the update and starting to work through all the issues...
Is the padding size of story entries something that you can change? It appears to have grown significantly, reducing the space for text while still taking up screen real estate.
The left side padding of the CT seems to have been increased as well.
The new CT Icons for "Item Identified" and "Show NPC" are now virtually unreadable... Can you make them colored Green for ID'd/Shown and Red for Un-Id'd/Hidden? In general for anything that is toggled anywhere, I think Red/Green tinting of some kind would be a huge boon.
There is now a D20 icon in addition to MENU at the bottom of the CT that doesn't seem to align correctly.
Before Update (with extensions): Attachment 61513
After Update (with extensions): Attachment 61514
After Update (no extensions): Attachment 61515
Sincere thanks for all you do!
The developer will need to define the new window templates for the ctbox frame. You can find in CoreRPG under common/template_windows.xml.
Regards,
JPG
Yeah, I've seen some of that. I'll get it fixed up as time permits. Thanks!
I put a new version on the Forge with some adjustments to help. There's still room for improvement and the resize anchors aren't right... but this is a step in the right direction. Look for the .31 version on 8/14.
Thanks for jumping on this!
The CT left side padding looks much better now, and the new d20 menu icon at the bottom is gone. I think that is better. IMO it should be either the MENU button or the d20 button, not both. Either is fine.
Combat Timer, Remove Dead, and CT Search are all askew but I don't think that is Hearth's fault.
Attachment 61535
Story entries still have large(r) left/right/bottom padding which really eats into usable space.
Old: Attachment 61531
Current: Attachment 61532
Additionally the new CT Icons for "Item Identified" and "Show NPC" are now virtually unreadable... Can you make them colored Green for ID'd/Shown and Red for Un-Id'd/Hidden? In general for anything that is toggled anywhere, I think Red/Green tinting of some kind would be a huge boon.
Old: Attachment 61533
Current: Attachment 61534
Thank you again and let me know if there is anything I can do to help test.