Yes, it only lists modules that have chapters in them. I would like to list the whole module as the library does. I was hoping you could point me to the relevant code section so I can try my hand at modifying it so it will do that. :-)
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Yes, it only lists modules that have chapters in them. I would like to list the whole module as the library does. I was hoping you could point me to the relevant code section so I can try my hand at modifying it so it will do that. :-)
Hello.
Today I was gaming with Better Menus in FGU and noted that it prevented the extension Roll for Initiative! to work. The pop up didn't show for player when Better menus was loaded.
Just registering.
Would it be possible to add buttons to the Menu system? Could be convenient for menu or records that are most used.
Example
https://i.imgur.com/Q9FH2jO.png
The idea behind the Menu system is to have something that works much like the OS menu systems. Each button has a drop down for the relevant options. The examples you've shown are pulling options from Menu/Records and adding a button for that... That doesn't follow the general idea of the "OS" system menu and it would clutter up the UI.
So not in the scope of your extension.
Opening the effectlist works just fine when I type the command in the chat window. Very useful. But I can't find the handle to drag/drop that into a slot. I usually drag the red dragon head for images and such, which isn't available in this window. This is probably a lack of basic FG knowledge, but I can't figure it out so far. What do I drag? https://www.fantasygrounds.com/wiki/index.php/Hot_Keys
celestian - Are you aware your extn interrupts the pop up windows for RFI++ Extn.
Specifically for the PC’s. Seems fine for DM’s
The latest edit I’ve made forces it to load @ 1001. This fixes ‘Auto Save advantage’ and ‘Auto halfling luck’
Maybe your extn needs to support the pop up window specifically. Or it’s load order needs to be really high. To always be last to process.