The inventory manager (CharEncumbranceManager) is in the Unity version of the CoreRPG. The fix isn't compatible with FG Classic. I've attached the previous version for FG Classic compatibility.
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Hi! is this Ruleset still on development?
With the 4.4.3 update of the FGU app, when I open the ruleset, the console sends an error message that says:
[ERROR] Script execution error: [string "TheOneRing:scripts/manager_combat2.lua"]:9: attempt to call field 'setCustomAddNPC' (a nil value)
Is there a way to fix that error? thanks in advance!
Not actively at the moment due to other pressures. Keeping up with all the updates is difficult.
I'll see what I can find.
Thank for your response. I have found more errors:
[7/22/2023 10:18:14 AM] [WARNING] font: Could not find TTF font file. (TheOneRing) (graphics/graphics_fonts.xml) (graphics/fonts/Candara.ttf)
[7/22/2023 10:18:14 AM] [WARNING] font: Could not find TTF font file. (TheOneRing) (graphics/graphics_fonts.xml) (graphics/fonts/Tahoma.ttf)
[7/22/2023 10:18:14 AM] [WARNING] font: Could not find TTF font file. (TheOneRing) (graphics/graphics_fonts.xml) (graphics/fonts/Candara Bold.ttf)
[7/22/2023 10:18:14 AM] [WARNING] font: Could not find TTF font file. (TheOneRing) (graphics/graphics_fonts.xml) (graphics/fonts/Candara.ttf)
[7/22/2023 10:18:14 AM] [WARNING] font: Could not find TTF font file. (TheOneRing) (graphics/graphics_fonts.xml) (graphics/fonts/Tahoma Bold.ttf)
[7/22/2023 10:18:14 AM] [WARNING] font: Could not find TTF font file. (TheOneRing) (graphics/graphics_fonts.xml) (graphics/fonts/Candara.ttf)
[7/22/2023 10:18:14 AM] [WARNING] font: Could not find TTF font file. (TheOneRing) (graphics/graphics_fonts.xml) (graphics/fonts/Candara.ttf)
To correct those errores, I just added the missing fonts into the graphics/fonts/ directory.
I also updated the Torment Theme for The One Ring to be more compatible with the current FGU version.
Also added a logo of the game to be used as a background decoy and a Screenshot of my game.
If you can find the time, that would be great, Valarian! I'm getting the same error when starting up, and others when using NPCs and the Combat Tracker:
Code:[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (wearylabel) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (parryshieldleft) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (headgearleft) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (armourlabel) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (personalitylabel) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (survivallabel) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (movementlabel) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (customlabel) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (perceptionlabel) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (vocationlabel) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (wpn1favour) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (wpn1name) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (wpn2favour) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (wpn2name) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (wpn3favour) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (wpn3name) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static width ignored for control () in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static width ignored for control () in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static width ignored for control () in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static width ignored for control () in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static width ignored for control () in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (ability1link) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (ability2name) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (ability2link) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (ability3link) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (ability4name) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (ability4link) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (ability5link) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (ability6name) in windowclass (npc_adversary)
[8/11/2023 6:02:12 PM] [WARNING] window: Anchored static height ignored for control (ability6link) in windowclass (npc_adversary)
[8/11/2023 6:02:20 PM] [WARNING] template: Could not find template (frame_ctbox_host_header_toggles) in class (combattracker_host)
[8/11/2023 6:02:21 PM] [WARNING] windowcontrol: Could not find frame (sheetfocus) in control (stance) in class (ct_entry)
[8/11/2023 6:02:21 PM] s'button_ctentry_tokenvis - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'button_ctentry_isidentified - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'anchor_ctentry_right - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'button_ctentry_idelete - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'link_ctentry - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'button_ctentry_activateeffects - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'button_ctentry_activatespacing - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'button_ctentry_activatetargeting - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'string_ctname_nonid - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'icon_ctsection_targeting - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'sub_ctsection_targeting - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'frame_ctsection_targeting - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'icon_ctsection_spacing - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'number_ctentry_space - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'label_ctentry_space - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'number_ctentry_reach - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'label_ctentry_reach - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'frame_ctsection_spacing - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'icon_ctsection_effect - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'button_ctsection_effect_iadd - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] s'frame_ctsection_effect - DEPRECATED - 2022-08-16 - Use new CT format and templates'
[8/11/2023 6:02:21 PM] [ERROR] window: Control (button_global_targeting) anchoring to an undefined control (header_toggles) in windowclass (combattracker_host)
[8/11/2023 6:02:21 PM] [ERROR] window: Control (button_global_targeting) anchoring to an undefined control (header_toggles) in windowclass (combattracker_host)
[8/11/2023 6:02:21 PM] [ERROR] window: Control (button_global_spacing) anchoring to an undefined control (header_toggles) in windowclass (combattracker_host)
[8/11/2023 6:02:21 PM] [ERROR] window: Control (button_global_spacing) anchoring to an undefined control (header_toggles) in windowclass (combattracker_host)
[8/11/2023 6:02:21 PM] [ERROR] window: Control (button_global_effects) anchoring to an undefined control (header_toggles) in windowclass (combattracker_host)
[8/11/2023 6:02:21 PM] [ERROR] window: Control (button_global_effects) anchoring to an undefined control (header_toggles) in windowclass (combattracker_host)
Hello, first of all, thank you for the hard work on the ruleset for Tor. I wanted to know if there is any progress on bug fixes, as I am organizing a game and the console keeps opening with errors. Thank you very much.