Pushed hotfix to address this.
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Pushed hotfix to address this.
Thanks!
Got a quick question, is it possible that pacels could ever be added to equipment packs? An example instance is when a choice involves two peices of armor, or a choice of other items.
Direct example from the core rules would be the merc pack for wastelanders: A leather armor chest piece, or a leather armor arm and a leather armor leg (your choice as to which arm and leg)
It's on my list of notes for future expansion and something I was going to try if I'm able to circle back for any expansion work. Right now it looks like an involved project as adding parcels requires adding them and factor them differently than a base item record. So it wouldn't be quick and needs some time to implement and test that it works with the old packs.
Understood. I figured it would be a more involved item from what I know of the listing structure. Thanks for adding it to the possible future expansion work!
Per the Core Rule Book, pg. 124, Road Leathers should have Physical and Energy Damage Resistance of 1 each. The FG Fallout 2d20 Module has Road Leathers at 0 for both Physical and Energy Damage Resistance.
Ok thank you for the report.
Per the Winter of Atom rules, pg. 38, there is a Reputation Rank of 0 (Hostile). However, the Factions tool (under World > Faction tab) does not allow you type in just the number "0" in the first column. You can type any number (i.e., 100, 2, 9, 1000, etc.), but not just a plain zero. It stays blank when you do.
Blank is zero. It's how the control operates when a 0 is placed there is to hide the number.
Got a few items that we have been seeing in our sessions.
1. Hit location is not consistent. Some times when we roll the d20s to attack, it will say hit on torso, but when the damage is rolled, it applies the damage to another location. The only thing I can see that may be causing this, is that maybe another player rolling something inbetween the current players d20 and damage roll is throwing something off? Attachment 64881
2. When PC is the target: Power armor, or something else, is still providing damage resistance even when power armor peice is broken. In this example image, the PC has nothing but power armor equiped, he has toughness rank 1, so there is only 1 physical DR to be used, yet the PC still resisted all 3 damage points some howinstead of just 1. If we remove the Power Armor, everything works as expected. Attachment 64884
3. When NPC is the target: Similar to above, except it is only wrong in the chat log. 7 damage dealth to the toros where the armor is broken, chat log shows only 4 being applied, though the combat tracker shows the full 7. Attachment 64883
Let me know if you need any more info. Happy to help anyway I can.
I've refined the power armor factoring and it will be available on the Test server. As for the inconsistent locations, I'm not able to replicate, so if you can find exact steps to replicate it, that would be very helpful to track down what is causing that issue.
Thanks!
We have a session tomorrow so we will pay extra attention to target location. That Screenshot was just grabbed mid session last time so I am unsure of what happened, just know it was about 3rd or 4th time we saw it. Will update you when I have more info.
Got a new easy one needing a fix. The .44 pistol is missing the "Vicious" effect under damage effects.
I'm seeing the Vicious effect on the .44.
Attachment 64914
No problem, thanks for reaching out for the double check.
The following Effect does not seem to work when applied to a character...
COVER: 1 (or any other number)
From the FG Fallout 2D20 Ruleset
COVER
COVER: # <loc>
Cover provides conflict dice that will be rolled if an damage roll is targeting the location of the cover effect. This roll is done automatically and is part of the damage roll process. Cover subtracts the damage rolled by the amount rolled on the cover dice. This is applied first before damage reduction. The effect will need the number of dice to be rolled and the location(s) covered.
EDIT: I would like to add, Damage is not registering on the PC sheets nor the Combat Tracker.
Need a location for the cover. COVER: 3 head. I can't verify your issue. Damage is working with my tests. You will need to provide more information for me to see it in action.
*Minor typo corrections for Winter of Atom: "Crater" in Crater of Atom is missing its 1st R both in its Sub chapter and Page headings in Chapter 4
*Protectrons in "Protectrons in Winter of Atoms" in chapter 1 is missing its N
*On the Winter wasteland page the heading Winter Environment there is an E between the N and M in Environment
*On the page Traversing the Commonwealth the heading "Journey Complication Table" the E is missing from Journey
*on the same page as the above the line "Table: Commonwealth Winter Random Encounter table" the word Random has an E at the end of it
*On the page Diamond City in Chapter 2 the heading "Journey to Beatsville" Journey is missing its E and Beatsville is currently spelled Beastville
*In the page Goodneighbour the entry Hotel Rexford the heading is missing its D
*On the page "Staging the Gigapede Attacks" The Heading for Diamond city is missing its second D
*On the same page as above the heading for Beatsville has been misspelled as Beastville
*On the page Main quest a 1000 feet of Terror the heading "Scene One: The Gigapede Rises" the word Scene is missing its 2nd E
You can use "all" as a location type to cover all of your character's locations.
I tested the damage rolls and seeing it apply the damage:
Attachment 64999
I would recommend removing any special characters out of names like dashes and so on. Could play havoc with many features.
Damage Resistance does not seem to be working. Updated FG before the test. There are no Extensions loaded.
Some little problems:
1) as you can see within the attached image NPC locations and resistances coloumn are not correctly aligned.
2) MELEEDMG effect does not function and so also related items that grants this effect does not properly function.
3) Junk Jet "Electrification module" from the Fallout 2d20 manual does not contain any information.
Regards from Italy.
What items provide MELEEDMG effect? Please provide examples to help narrow down the issue.
I pushed updates for the electrification module and the headers, but not sure what you are meaning about the MELEEDMG effect. That is add to the actor on the combat tracker to add additional damage dice when attempting a melee damage. It's not applied to the item.
Greetings!
We had session zero for Fallout tonight and just messed around with the system. Unfortunately we had problems with weapon damage types; all the energy weapons are listed as “energy” under damage type, but have the physical damage icon (bone) under character weapons, and do physical damage in combat. Also, the Brotherhood Outcast knight equipment has issues; the rifle appears to have less damage than a pistol (3 vs 4 for pistol), and when you click on the rifle info in inventory, every single mod suddenly gets added.
I've pushed a fix to address the attack type not updating when adding a weapon. I've replaced it with a string control as with the latest supplements it can have multiple damage types. I can't find the equipment pack you mentioned. What module is that from?
When creating a new NPC, specifically a creature (Companion), the character sheet still includes SPECIAL attributes instead of Body/Mind.Attachment 65171
Thanks for the quick fix! I'm still working companions and I don't know if this is a bug or just operator head space and timing, but I can't seem to add attack properties to a companions attack (specifically, range, damage type, qualities and effects).
Here are locked and unlocked character sheets for example:
Attachment 65172
Attachment 65173
Pushed another update to address this issue.
Feral Ghoul Loot is not working correctly. The 2dC6 Random Junk does not generate random quantity of Junk, but a magazine instead (perhaps need a new Random Junk Table for Feral Ghouls?). In addition, unable to delete the loot profile of copied versions of the Feral Ghoul. Not sure if these Loot issues occur on other NPCs. See attached. Updated FG before the test. There are no Extensions loaded.
I pushed an update for the npcs to have items for their scavenge loot. Since there is a junk item I placed it there instead of using the random loot table. I also updated the entry for junk to be the correct record.