Thank you! You're the best!
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Thank you! You're the best!
First, Thank you for the update.
This extension adds a lot to 3.5 which does not get a lot of love. I have been going through the spells and feats over the last few months making effects for them in an attempt to have my own highly automated module.
Second, do you happen to have a place with a list of what got updated on the 15th?
Thanks.
Thanks for the words :) I hope I will find enough time at some point to update my extension, but right now I feel quite a lot overwhelmed with updating it (and I had to prepare a lot for my private campaign), so that it will certainly take weeks if not months for me to update the extension; thanks for the patience :)
The 5e effects wiki has a lot of material regarding the new effects (though I personally think it would be better that there is a general effects wiki; it is a bit "hidden" to go to a different ruleset wiki for that) :) See also: https://www.fantasygrounds.com/forum...pdates-2026-05
In case this hasn't already been reported:
[5/24/2026 11:54:24 AM] [ERROR] Script execution error: [string "Full OverlayPackage:..ipts/data_common2.lua"]:143: bad argument #1 to 'insert' (table expected, got nil)
The effect is that any typed damage always shows as untyped, so a weapon that is bludgeoning is untyped.
Ran into this whilst setting up a spiritual weapon attack.
Affects overlay & alt overlay. Using neither allows the type to work.
Having just figured out how to set up the Hardy Dwarf extended effect, an updated version at some point would be great.
Thanks for the report :)
Yes, certainly, there should be a lot of errors right now :D
I went ahead and spent more time on looking at the new code. It is certainly a major change in the code (which is good!) and I will certainly need a lot of time updating my extension; the culprit is not necessarily the lack of time, but more that I personally do not want to spend 100% of my FG time into coding but also in preparing my campaign and playing it :) (I would not like to tell my players to now wait for a long time until we can play again :D) Which is why I won't update my local FG version at the moment
Thus: For now I unlisted all my extensions except the custom damage type extensions. But no worries: Once I am done with updating the extension, I will list it again, but it may really take a while :) I just unlisted those to avoid that people accidentally download it and try using it in the newest version of FG :) (and people updating FG should then also lose the extension, so that errors are hopefully avoided)
Thanks for the patience! :)
So new error with Extended overlay when on map and combat tracker is open i get a repeating error for a check for is visible which is getting nulled. I am looking into what might be causing it because it does not seem to effect my other games only one.
Hey Kelrugem! I love your mod!
May I ask if by "a while" you mean days, weeks or months? I need to know what my next move should be with my campaign. I updated without realizing (or backing up!) so I want to know if this is a "cancel next weekly session" "go on hiatus for a month or two" or "Rebuild the campaign" situation. Not trying to rush you or even ask for a date, just wanted to know roughly what we're looking at.
Many thanks!