Thanks! It's an awesome product, I'm looking forward to working with it more.
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Hi damned,
I just wanted to drop a note here to say thanks for the video instructions in your latest series on Youtube. You are churning them out like a machine! I believe it is video no. 13 now. Great stuff.
Hey Szabtom - yes 13 so far and there is a small number to go yet. By the time they are done there will be a fully functional B/X D&D Retro Clone and full instructions on how I did it. I believe that most of what I go thru in the videos is explained well enough to be replicated, adapted and reused in whatever system you want to build for.
I think combining some programming with the features of MoreCore can give you a much easier entry point to getting a pretty decently functioning ruleset.
These videos are killing me though! I cant wait to get them finished. They might look like a 7mins video but sometimes the content takes me 20 hours to nut out!
I have a question about your text writing into the icon buttons in the first video. How do you tell it the words to write? I've looked for some source but can't find anything. The reason I ask is if I wanted to change something like Characters to Agents and Quests to Missions how would I do that?
Hi esmdev
You need to use the data_library_dbd.lua file so that it knows how to do this.
It then uses the strings that are used as Tooltips as the words on the button rather than just as tooltips.
The strings would be:
<string name="library_recordtype_label_charsheet">Agents</string>
<string name="library_recordtype_label_quest">Missions</string>
Nifty, thanks so much for the info and the videos. :)
Wow, the reason I started my project was to have a D&D basic / simple OSR ruleset in MoreCore. Christmas is truly coming! :D
Yes, now that I have dipped my toes into this, I fully agree.
I can only imagine... But do not burn yourself out, man! I (and other forumites here) will still have tons questions and need you! :D
Anyone have an idea how to code a dice string that takes 2d12 plus one other die (d6.d8.d10.d12, or d20) and keeps only the best 2 dice?
It's an unpublished game system called Factor12. Ideally, each skill would have an option for straight 2d12 and then the more complicated roll, and rolling 24 on the 2d12 would also trigger rolling the extra die once and adding it to the 24 total. Being able to "slot" the Competency (extra) die into the skill on the player side would be good, but as long as the formula at least did the 2d12+1d#+#, take best 2, the other stuff could be figured out in game.
Has openlegend been coded for morecore? I could look at that maybe. I was working a bit with altering rolled last night, but haven't been able to test it out.
Edit: and rolling 2 on the 2d12 would also trigger the Competency die, with another 1 indicating a "deuce"(fumble).