Question:
Is there a way to isolate armor check penalties for armor/shields in an effect.
As an example. Weapon Finesse says that if a character is using a shield while using weapon finesse the armor check penalty applies to the attack roll.
Mythic Weapon Finesse though says that if a character is using a shield the armor check penalty from the shield does not apply to either the attack roll or the damage roll.
Now if you put an effect within each of these it's not that hard to do.
Weapon Finesse; IFTAG: finesse; ATK: [-STR] [DEX]
Mythic Weapon Finesse; IFTAG; finesse; DMG: [-STR] [DEX]
For Weapon Finesse though there should be something that applies the shield armor check if there is one.
Another thought. Is there anyway to create an effect that grabs what a value from the character such as an attribute bonus at the time of roll instead of at the time of the effect being placed on the character on the combat tracker?
I don't see anything on the confluence page for 3.5/pathfinder effects that shows a way to have it grab any character specific information at the time of a roll. This kind of thing would be incredibly useful.
something like {STR} or something similar could be used, I don't recall {} being used for anything within effects. Could also use TSTR for the targets attribute bonus instead of the individual it's applied to.
Could instead change the code for when equipping an inventory item so that the code that creates the weapon in the action tab checks for feats that would modify a weapon's stats and take those feats into account. I think it's better to have the feat do it instead of have it done this way though.
May be changing Feats, Special Abilities to have a tag field that could have a list of potential expected values that could be looked for and then have the equipping code look for those within each feat/class ability and modify what is placed within the action tab based on what it finds. I think I like this best. Having {STR} though I think would also be very very useful.

