Cool, thanks! Knowing is half the battle. The other half is clicking the correct button!
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Would it be possible to add ETTS and ETTR modifications to the buttons in the tool/effects panel? You could use shift-drag of hidden onto the target to apply hidden on you with respect to your target and control-drag of flat-footed onto yourself to apply flat-footed to your target(s) with respect to you.
A few answers to recent posts:
Yes. Any number after a letter is usually a minor release/hotfix.
That's not the intent of the proficiency name listed. The name is the minimum required to use the activity and is similar to the Skills chapter in the Core Rules.
Not sure what automation you're referring to?
I think that would be a bit too complex to implement reliably. I'll consider something like this for a future release, but it would be difficult to fully communicate how to use such effects from the campaign effects list with this type of targeting.
I added a new Activity category named "Class Features", and then added a new Activity section named "Magus", into which I added an activity and then favorited it. This is what I ended up with:
Attachment 58873
It didn't propogate the name of the section "Magus", and it added a second section. Neither of which I can change or edit in any way, even if I hit the edit button in the lower right. I've also tried exiting out of the campaign and reloading, same thing. No extensions loaded.
I did renumber/reorder all the categories, but Favorites is still 00, in case that matters. I can send you the db.xml if you want.
EDIT: I tried a "Rebuild PC feat, feature, and item activities" and it left the new category and section there, but deleted the activity. The section under Favorites is still named "-", but the extra section is gone now.
EDIT2: And after I rebuilt the activity and favorited it, it did not appear in the Favorites section.
Found a typo in the "Palm an Object" "How To Use" text:
Attachment 58878
EDIT: there's another one 2 lines down, "agains" instead of "against".
Would it be possible to have the "Create Activity" radio button within items actually create the activity when you check it on? That button only seems to appear when the item is in your inventory, not when it's in the party sheet, and doing a full rebuild of all activities seems like overkill when just one item changes.
The item in question is Oil of Potency, which currently doesn't have any effects in its record, but probably should (at least for the AC/Resilience option, the weapon option might be a little more problematic).
EDIT: I created an activity manually for the item in question. When I favorited it, it ended up in the wrong section. It ended up in the custom magus section per my other post above.
Just wanted to say - thank you so much for going ahead and adding in the "fallback" on spell save DCs. One of my players wants to play an Exemplar from the playtest for a one shot and that being there means I have a reasonable way to handle save DCs for the class' special abilities without having to actually put all the work into creating a new class. :)
You can't edit anything within the Favorites section, because it has settings that are required to make it work, and the activities listed there reflect the base activity. This is very specifically by design based off functionality and issues encountered in the beta test.
The section name for an activity added to favorites is taken from the "Category" field in the individual base activity record.