DICE PACKS BUNDLE
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  1. #101
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    Quote Originally Posted by chaosknight199 View Post
    I wish the skill choice in the Skill Check automation list used the skills tab as its choices.
    The generic cycler used to select the target DC is designed to be hard coded. It's going to take extra coding to enable the addition of dynamically created skills to be added in to the list of normal skills, save DCs and ShieldDC selections. It can be done, it's just that it's not quick and easy, but it will be done at some point.
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  2. #102
    Quote Originally Posted by Trenloe View Post
    The SHIELDBLOCK code does specifically look for physical damage. I'll need to review those other feats - thanks for making me aware of them.
    There's also some special shields that are a bit weird like the Dragonslayer's Shield and more importantly the Spellguard Shield that allows blocking damage from spells. Not sure if there are more of those.

    Also the Shield cantrip can block damage specifically from Magic Missile, eh, I mean Force Barrage :P
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  3. #103
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    Quote Originally Posted by Montis View Post
    There's also some special shields that are a bit weird like the Dragonslayer's Shield and more importantly the Spellguard Shield that allows blocking damage from spells. Not sure if there are more of those.

    Also the Shield cantrip can block damage specifically from Magic Missile, eh, I mean Force Barrage :P
    Thanks for the examples.

    The Dragonslayer shield can be handled via RESIST: 10 fire (or whatever) as that applies when the shield is held, it's not related to SHIELDBLOCK; if you do use block with that shield, the shield's hardness would be applied separately from RESIST effects.

    Spellguard shield is a good example for me to look at. I think I'm going to have to add a damage type descriptor to SHIELDBLOCK, but I'll need to look into it further.

    I'll also need to investigate the shield spell. Things are never easy, are they?!?

    Thanks again for the examples.
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  4. #104
    Quote Originally Posted by Trenloe View Post
    Thanks for the examples.
    The Dragonslayer shield can be handled via RESIST: 10 fire (or whatever) as that applies when the shield is held, it's not related to SHIELDBLOCK; if you do use block with that shield, the shield's hardness would be applied separately from RESIST effects.
    Akshually the Dragonslayer's Shield itself has the damage resistance, it doesn't grant the resistance to the wearer. Which imho is a bit dumb, but that's how I read the rules on this one.
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  5. #105
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    Quote Originally Posted by Montis View Post
    Akshually the Dragonslayer's Shield itself has the damage resistance, it doesn't grant the resistance to the wearer. Which imho is a bit dumb, but that's how I read the rules on this one.
    Ah yes, so it does. Thanks for that Paizo!
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  6. #106
    Hi Trenloe, Is there any intent to add "reload" automation for weapons that require it?

    BTW, Thanks for fixing the DC 0 bug. It was causing us much grief last week.

  7. #107
    Hi there! Excited to use the new update. Bit of an issue though. When I first installed the new version a few days ago I updated all the characters and there were no problems, everything looks great. One player has been on a business trip away from his home computer and just sent me his level up info this evening. I was inputting it and everything was going well until I tried to update skill proficiencies. Clicking in the Prof column does nothing. I can use every other function like adding a new lore or editing the skill list, but cannot change proficiency level. Checked the other characters and same problem. Tried creating a new character, same problem. Tried loading up another campaign whose characters were not yet upgraded to v19, same problem. And of course tried disabling all extensions and restarting the program. Hopefully this will be an easy fix. Thank you for all of your hard work!

  8. #108
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    Quote Originally Posted by AsmodeusUltima View Post
    Hi there! Excited to use the new update. Bit of an issue though. When I first installed the new version a few days ago I updated all the characters and there were no problems, everything looks great. One player has been on a business trip away from his home computer and just sent me his level up info this evening. I was inputting it and everything was going well until I tried to update skill proficiencies. Clicking in the Prof column does nothing. I can use every other function like adding a new lore or editing the skill list, but cannot change proficiency level. Checked the other characters and same problem. Tried creating a new character, same problem. Tried loading up another campaign whose characters were not yet upgraded to v19, same problem. And of course tried disabling all extensions and restarting the program. Hopefully this will be an easy fix. Thank you for all of your hard work!
    I've locked the skills tab down due a few requests asking to do that to avoid accidentally clicking on a skill proficiency. Enter edit mode (click the brown "/" button in the top right) to change. I had originally changed the frame on those fields when locked down to indicate they were read only, but it looks like a recent CoreRPG update has broken that - I'll fix that as a slight help to indicate the fields are read only.
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  9. #109
    Is release 19b2 (which I see in chat today) newer than release 19b as described in post #97?

  10. #110
    It would be a nice convenience if in the activities tab for skills the word to the right of the skill that describes proficiency (e.g. Medicine - Trained) was more specific and said (Medicine - Expert) if the person was an expert.

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