Turn the Unholy is an action not an aura, so I don't know that it would really apply.... Not sure what part of that you're trying to automate since as it is it's simply target, and roll the save, just as simple/automatic as rolling any attack/skill
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I haven't tried that, I've set up a few paladin abilities with it, but had to stop because it wasn't playing well with the One Click Druid extension. Every time the druid was wildshaped and moved into or out of the aura it crashed the system.
Well, I have a paladin and I tried even automating the Aura of Protection and that functionality is not working right now in the FGU so I don't know what the deal is
This is not working for Unity yet - correct? Just making sure.
Uh if it's not, then idk what was happening with my game last night, cause I used it with a campaign I migrated to unity yesterday and it seemed to be working...
Maybe it was only applying the save to the paladin. They were having a rough night and kept going down, so we kept having to turn it off and on,etc. So don't take my word for it - I'm probably wrong!
It works if the DM moves the Paladin but not if the player moves it.
Silly question. Should the example effect in thread #1 be applied to the cleric or applied manually to the foes.
I couldn’t get AUTO adding/removing based on distance.
I've got the aura extension enabled in FGU, and no matter what I do, I can't get it to function whatsoever when I (the GM) move the tokens. Has anyone run into this? Could other extensions somehow disable it?
My current extensions: Attachment 40086