Originally Posted by
hazeyindahead
Hello and thanks for continuing to support this amazing extension!! Im sorry if this information is already present in the thread but the aura effects coding has changed over time and its hard to keep up.
I wrote up a custom enemy and it has these constant aoe effects. Could you help with the aura coding for them, if possible?
While the necromancer is alive, undead creatures within 120 feet of the necromancer gain the following benefits:
They have advantage on saving throws against being turned.
They add the necromancer's proficiency bonus (+6) to their weapon damage rolls.
They add the necromancer's INT modified to attack rolls.
They can see through magical darkness.
There is also a second aura:
Aura of Dread. When an enemy starts its turn within 10 feet of the Necromancer, it must succeed on a DC 16 Wisdom saving throw or be frightened until the start of its next turn.