Originally Posted by
Hlynrian
A potential future MoreCore update.
The /weg roller appears to correctly handle when a 1 is rolled on the wild die, when the left die as displayed in the chat box is a 1, a Blunder message is provided. If a one is rolled in any other position and not in the first position then the blunder message is not provided. I assume the left most die is therefore the wild die. The wild die should likewise explode if it is a 6. Currently, all the die will explode no matter what their position as displayed in the chat. This is not the correct function for the OpenD6 rules though I must confess I do not have the WEG Star Wars rules so I cannot confirm how those dice are supposed to function. It should be pointed out that when only a singe die is rolled then that die is a wild die.
For consideration,
Best Regards,
Jerry