You should be able to right-click to unlock the position and move the clock adjuster box anywhere you want.
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You should be able to right-click to unlock the position and move the clock adjuster box anywhere you want.
Yes, I know how to move it, but if it's behind the custom decal, it doesn't really leave me a lot of space to put it. It would be easier if it could be layered to be on top of the decal. If it can't be layered over the decal, no big deal. I just won't use a decal, or will use a smaller one, but I thought it wouldn't hurt to ask.
just adding my voice to Altruin's. This extension is great, works really well with duration effects, unfortunately as a 2e AD&D gm where game rounds are 1 minute as opposed to 6 seconds, it means my players burn through torches at the rate of 20 an hour! Having the ability to set rounds at 60 seconds would help square this extension up with 1e/2e AD&D. Once again, really appreciate this awesome extension!
I've had a dig into the extension and figured out what to add to give a 60 second round option (quite pleased with myself, as before this afternoon I didn't know the programming language 'lua' existed). All sorted now, great extension!
Given that my 'contribution' to this extension amounts to... 3 characters ("|60") there's not much to share! But I've attached my ever-so-slightly modified version of the extension so that the lovers of 2e AD&D can enjoy their game at a slightly slower pace...
Question about the "clock adjuster box". Just moved to the Forge version of this extension and my box disappeared and can't find how to re-enable it.
Never mind - found the problem
Is there a current known issue with the buttons to move the clock forward by hours/minutes? The extension works fine in every way except for those two functions. I can use every button on the UI element except for adjusting hours/minutes. Clicking on the two fields does nothing.
I think to apply a change you Need to double-click (I've not got a pc in front of me, so can't confirm).
If I remenber correctly, the short cut buttons (12pm,6pm etc.) are single click, while the other buttons are double click. I just remember when I first tried this extension I didn't know about double-clicking (no one ever accused me of being the sharpest knife in the drawer...)
Are you able to enter a number into the number fields?
Yep, I can change them both, they just don't respond to clicks and/or move the time forward.
Ok, an update to this issue.
As I previously mentioned, everything on the timer works perfectly except the minute/hour buttons. However, today I realized that clicking the buttons does move time forward by their respective amounts, but the behavior is still very odd.
First, there is no text output to the chat window and secondly, clicking the two areas makes an odd 'chime' sound. Something you'd expect to hear when a button you're pressing is not responding or you're pushing a button before you are able to. Kind of like trying to hit 'next' before completely filling out an online form.
I can't be the only one having this issue, can I?
*edit* I suppose it would help to mention that I'm using the 5e ruleset.
Would it be possible to update this extension, so that you can minimize and/or close the u.i. - I love the extension, but its not used enough for it to be open at all times, and we all know we have a window problem in FGU. I would love if you could drag this sucker onto a hotkey, and just fire it up when needed. Adding a close button, and even better, the ability to 'minimize' into a widget, would be greaaaatttt!
Thanks for your hard work, very cool extension.
Not sure if this is a bug. When you reset initiative it sets the round to 0 in the CT. Was able to isolate it to Clock Adjuster causing this by only using this extension and testing. Is there a reason it does this as part of its function or is it a bug?
**Update**
It's embarrassing to have to post this update, but I didn't want the creator to be chasing bugs/conflicts that don't exist.
The issues I was having with chat output and buttons not responding was due to me previously screwing around with the options settings and not being sure what the results would be.
I apologize and genuinely hope you didn't waste much (if any) time looking for a problem that didn't exist.
I don't see the panel on the desktop. I picked a calendar, set a year and changed the hour and minutes to new values. Then I restarted and installed the extension but no panel. Do I need to do anything else?
update: Removed and reinstalled FG and all seems to be working now.
It appears to be working fine for me now. Not sure what was up there.
many thx for this-seems to be working in pfsw (fwiw)...
I believe that clock adjuster is writing new story entries and I cant find a way to disable. such as "time" elvanna made a stealth check 20.
If I am incorrect I apologise , as I am trying to track down the mod causing this and finding way to disable.
after a session I open up the story entry andsee 10 "New story entries".
I think there is a way to turn off those time-stamps in the general Options area. (Not in my computer right now).
what are the options that show up on the player side? players ask me about them, and I do. not know what they are or what they do... thx
Good Day masDsinfo :)
I do not believe the players see the clock on their screens at all. They will see a time update in the chat window when you progress the time. You should be able to test this by logging into your own game (Either on localhost or joining your own cloud connection) to verify. :)
Howdy,
I remember scanning through here and seeing that the original Author rarely updated the extension ? or am I mistaking?
I also remember seeing custom builds of the ext. uploaded inline on the thread, or linked to GIT.
IF there is a newer version, which I need to manually install, could someone point me to where I can get my hands on it.
Also, for the life of me, I cannot find a list of what the options do.
Most are self-explanatory, but there are a few that are questionable to me, such as action/chat logging and time round manger mode <quick/full process>
Lastly, and possible unrelated to this extension, but still in the realm of action logging...
I'd like the log to record hit rolls, actions, ect. But nothing I've ever turned on in 5e seems to keep those as part of the log inside the calendars logs. *Image attached*
Thank you.Attachment 56073
A reminder that I no longer provide support on THE FORUMS, but instead on our discord channel. The thread became too large for me to properly support, repeating info which is stated on the main page, the Forge page, multiple points in the (clearly too large) thread, or in the tooltips in game.
awesome, thanks.
I haven't read the entire thread so I don't know if this has been touched on or not, but there is an issue with effects that are entered into the Combat Tracker using hours.
For example - If I add an effect that has a duration of 1 hour, it doesn't work properly in the Combat Tracker, but the same effect with a duration of 60 minutes works perfectly.
Then it would be good to mention this on the forge page and maybe also unlink this forum thread from the forge page :)
Though I personally prefer if the forum thread support stays, that increases accessibility (not everyone uses Discord) and one does not need to join another server just for an extension :)
(though I am also not totally sure about the difference to a discord chat, support-wise, also a discord chat can become too large, so that one tends to mainly focus on the recent posts for answering questions, and so on)
Hey guys - BushViper pointed out a conflict between Clock Adjuster and my Nat20 extension that was indeed an issue with Nat20. I fixed the root issue in Nat20 that looks to be working and should be uploaded sometime today after a few more tests.
Thanks!
Jeff.
6.2 of Nat20 has been uploaded to the forge. It fixes this and should also prevent future conflicts with other extensions that use EffectsManager functions.
I don't know but I noticed that when I activate the Clock Adjuster extension, in the options part the following fields are always blank and if I choose and close the options and open them again it goes back to being blank.
As for the number of tasks that players can do are 1 or even infinite?
Great extension. Three pieces of feedback:
1) Would love it if the Clock Adjuster would remember the values you set within it.
2) I wish I could drag buttons/shortcuts so I could tap a key to advance the clock an hour or 10-minutes.
3) When you advance by hours or minutes, effect timers are updated. I wish it would do the same when you advance the clock (e.g., clicking the Advance time to Noon).
I think this tool is very powerful!
I wish she had a watch, yes that's right!
So when I started the campaign, I could say The Date is ... and The Time is ... So I would press "play" and the seconds would start to run and together with that I could speed up time or slow it down... but I think that this would be a very complex step for the tool.
Actually that would not be too hard to implement by integrating this extension with Timer.