Updated: I think I'll make this a simple question as I'm no longer sure looking at LIGHT effects and AURA effects and where AURA is actually centered on the radius you provide. Where is it centered?
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Updated: I think I'll make this a simple question as I'm no longer sure looking at LIGHT effects and AURA effects and where AURA is actually centered on the radius you provide. Where is it centered?
A solution is being worked on for options of choice, point, or aura.
I believe FGU currently has some issues with this for height not having a point control but X and Y does, so give it some time.
Sounds good because even placing a point light source (of 20/20 darkness) on map at center of token then dropping a token with spell darkness effect dropped on it seem to be different sizes (I swear the point light source was bigger). PTR shapes also show the same value for 5ft increments over a full square it seems. Very confusing. For now it appears a LIGHT effect and a AURA effect are the same - while the PTR would be the outermost placement of the 5ft increment your interseted in to match them.
It still isn't working for me. I am still on the Legacy for now.
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I'm unsure if this is related to the Effect Builder extension or the Complete Offensive Package, but I thought I would post it here for info.
I get this console pop-out error when using effect builder to build an Aura effect
Script execution error: [string "FG-Aura-Effect:..r/effects/scripts/AURA.lua"]:9: attempt to index global 'effect_auraCube' (a nil value)
Effect builder would assemble AURA this way, which no longer shows colors correctly.
AURACOLOR: white; AURASHAPE: circle; AURA: 11 all; Aura of Good
However, manually using the syntax as posted in the COP seems to have side-stepped this issue for the time being
AURA: 11 all color[white]; Aura of Good
This format is working however