Sorry the 1 remove a dice mechanic I s only valid on the initial roll after that it only counts as a 1 added to the total.
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Organisations and Locations are more basic.
I have included them as Dulux may stop supporting other rulesets.
They have plenty of options but as I havent used Dulux's I cant really compare the functionality - however Im pretty sure his will have much more to them.
There are no multipliers as yet.
What is it called when your wild die is a 1?
What message shoudl be displayed?
So I know this a "duh" quest, but what do you do with the 'morecore.pak' file once you get it? Sorry, answered my own question.
You want to find the rulesets directory/folder under Fantasy Grounds and put it there. I run in Wineskin, so my directory structure is different, but something like Application Data\Fantasy Grounds\rulesets. You'll probably want to close and re-open the app when you're done to be able to see it as a rule set.
Yep - as PhilAdams says - place it in /rulesets and close and relaunch Fantasy Grounds.
The easiest way (outside of Wineskin) to find that path is to use the folder icon on the Fantasy Grounds splash page.
Maybe this is a bug, but when I try to export module I have double for each category.
https://www.diehard-gaming.com/htmlimages/morecore.png
Version 1.45 released 20180801 There were some biggish updates to 3.3.6 Combat Trackers and Maps you will need to udate to this version and it may require a patch once it has a wider test base.
I havent updated the online doco just yet for this version and there could be some bugs due to the number of changes in the Combat Tracker in particular.
1.45 20180801 Compatibility for 3.3.6, new rolls for West End Games d6, Unisystem, 2300AD, BattleTech, Fragged Empire. Additional Initiative Options.
Please update to this version after updating to 3.3.6.