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TESTED GAL NPCs - Token moving into aura:
- at height inside, above, below, and within shape range
- when alive or dead
- if single that it only applies once per round
- if once that it only applies once
- Center/Quarter/Near Edge/Edge overlap of target tokens.
- any speed effects applied to movement by step counter
Entangle - worked:
Entangle; (C); IFT: !DYING; AURA: 20 all,!self,3drect, point; AoE Entangle; IF: !DYING; SPEED: difficult
(BCEG SRE - remove on source end turn)
Entangle; (with save); (C); IFT: !DYING; AURA: 20 all,!self, 3drect, point, once; AoE Entangle; IF: !DYING; SAVEA: [SDC] STR (M); SAVEADD: EntangleRestrained
EntangleRestrained; Restrained; 'Use Action to make STR check to escape
Fog cloud - worked (need to test OBSCURED: physical)
Fog Cloud; (C); LIGHT: 20/20 darkness; AURA: 20 all,!self, point; AoE Fog Cloud; OBSCURED: physical
Darkness - worked (need to test OBSCURED: magical darkness)
Darkness; (C); LIGHT: 15 /15 darkness; AURA: 15 all,!self,point; AoE Darkness; OBSCURED: magical darkness; [D: 1 hour]
Flaming Sphere - worked:
Flaming Sphere; (C); LIGHT: 20 torch; IFT: !DYING; AURA: 5 all,!self; AoE Flaming Sphere; IF: !DYING; SAVEE: [SDC] DEX (M)(H); SAVEDMG: 2d6 fire, spell
Moonbeam - worked (though lighting does not seem to apply unless something else is done to the CT entries effects like add/remove) (need to test height):
Moonbeam; (C); LIGHT: 5/0 91C9E7FF; IFT: !DYING; AURA: 5 all,!self, cylinder|0|40, point, single; AoE Moonbeam; IF: !DYING; SAVEA: [SDC] CON (M)(H); ; SAVES: [SDC] CON (M)(H); SAVEDMG: 2d10 radiant, spell; IF: TYPE(shapechanger); DISSAV
Spike Growth - worked
Spike Growth; (C); AURA: 20 all,!self, point; AoE Spike Growth; SPEED: difficult; 'Camouflaged spikes: WIS(Perception) DC (SDC) to notice take 2d4 piercing damage every 5ft
Web - worked
Web; (C); IFT: !DYING; AURA: 20 all,!self,3drect|20|0|5, point; AoE Web; IF: !DYING; SPEED: difficult; DISSKILL: perception
Web; (C); IFT: !DYING; AURA: 20 all,!self, single, 3drect|20|0|5, point; AoE Web; IF: !DYING; IF: !CUSTOM(WebRestrained); SAVEA: [SDC] DEX (M); SAVES: [SDC] DEX (M); SAVEADD: WebRestrained; 'Escape DC (SDC) STR
WebRestrained; Restrained
Call Lightning - worked - just asset placement for this one
Call Lightning; (C)
Hunger of Hadar - worked
Hunger of Hadar; (C); LIGHT: 20/20 darkness; IFT: !DYING; AURA: all, !self, 20 point; AoE Hunger of Hadar; IF: !DYING; OBSCURED: magical darkness; SPEED: difficult; DMGO: 2d6 cold, spell; SAVEE: [SDC] DEX (M); SAVEDMG: 2d6 acid, spell
Sleet Storm - worked
Sleet Storm; (C); LIGHT: 40/40 darkness; IFT: !DYING; AURA: 40 all,!self, cylinder|0|20, point; AoE Sleet Storm; IF: !DYING; OBSCURED: physical; SPEED: difficult
Sleet Storm; (C); IFT: !DYING; AURA: 40 all,!self, cylinder|0|20, point, single; AoE Sleet Storm; IF: !DYING; SAVEA: [SDC] DEX (M); SAVES: [SDC] DEX (M); SAVEADD: SleetStormDeluge
SleetStormDeluge; prone; 'If you fail save and concentrating on spell, lose concentration
Stinking Cloud - worked but darkness issues where tokens see when they should not.
Stinking Cloud; (C); LIGHT: 20/20 darkness; IFT: !DYING; AURA: 20 all,!self, point; AoE Stinking Cloud; IF: !DYING; OBSCURED: physcial; SAVES: [SDC] CON (M); SAVEADD: Retching and Reeling
Retching and Reeling; incapacitated
Evard's Black Tentacles - worked
Evard's Black Tentacles; (C); IFT: !DYING; AURA: 20 all,!self, 3drect, point; AoE Evard's Black Tentacles; IF: !DYING; SPEED: difficult
Evard's Black Tentacles; (C); IFT: !DYING; AURA: 20 all,!self, single, 3drect, point; AoE Evard's Black Tentacles; IF: !DYING; SAVEA: (SDC) DEX (M); SAVES: (SDC) DEX (M); SAVEDMG: 3d6, bludgeoning, spell; SAVEADD: EvardRestrained
EvardRestrained; Restrained
Ice Storm - worked
Ice Storm; IFT: !DYING; AURA: 20 all,!self,cylinder|0|40,point; AoE Ice Storm; IF: !DYING; SPEED: difficult
Wall of Fire * - worked
Wall of Fire Inner Circle; IFT: !DYING; AURA: 10 all,!self, cylinder|0|20, point; AoE Wall of Fire Inner Circle; IF: !DYING; SAVEA: (SDC) DEX (H)(M); SAVEE: (SDC) DEX (H)(M); SAVEDMG: 5d8 fire
Wall of Fire Inner Line; IFT: !DYING; AURA: 60 all,!self, 3drect|10|0|20, point; AoE Wall of Fire Inner Line; SAVEA: (SDC) DEX (H)(M); SAVEE: (SDC) DEX (H)(M); SAVEDMG: 5d8 fire
Wall of Fire Outer Circle; IFT: !DYING; AURA: 10 all,!self, cylinder|0|20|20, point; AoE Wall of Fire Outer Circle; IF: !DYING; SAVEA: (SDC) DEX (H)(M); SAVEE: (SDC) DEX (H)(M); SAVEDMG: 5d8 fire
Wall of Fire Outer Line; IFT: !DYING; AURA: 60 all,!self, 3drect|10|0|20, point; AoE Wall of Fire Outer Line; IF: !DYING; SAVEA: (SDC) DEX (H)(M); SAVEE: (SDC) DEX (H)(M); SAVEDMG: 5d8 fire
Cloudkill - worked
Cloudkill; (C); LIGHT: 20 /20 darkness; IFT: !DYING; AURA: 20 all,!self,point; AoE Cloudkill; IF: !DYING; OBSCURED: physical
Cloudkill; (C); IFT: !DYING; AURA: 20 all,!self, single, point; AoE Cloudkill; IF: !DYING; SAVEA: [SDC] CON (M)(H); SAVES: [SDC] CON (M)(H); SAVEDMG: 5d8 poison,spell
Insect Plague - worked
Insect Plague; (C); IFT: !DYING; AURA: 20 all,!self, point, once; AoE Insect Plague; IF: !DYING; SPEED: difficult; DISSKILL: perception; SAVEA: [SDC] CON (M)(H); SAVEE: [SDC] CON (M)(H); SAVEDMG: 4d10 piercing, spell
Wall of Light - worked
Wall of Light; LIGHT: 120 light; IFT: !DYING; AURA: 60 all,!self,3drect|5|0|10,single,point; AoE Wall of Light; SAVEA: (SDC) CON (H)(M); SAVEE: (SDC) CON (H)(M); SAVEDMG: 4d8 radiant, spell; SAVEADD: WallofLightBlinded
WallofLightBlinded; Blinded
Wall of Thorns * - worked
Wall of Thorns Circle; IFT: !DYING; AURA: 20 all,!self, cylinder|0|20, point; AoE Wall of Thorns Circle; IF: !DYING; SAVEA: (SDC) DEX (H)(M); SAVEDMG: 7d8 slashing, magic
Wall of Thorns Line; IFT: !DYING; AURA: 60 all,!self, 3drect|5|0|10, point; AoE Wall of Thorns Line; IF: !DYING; SAVEA: (SDC) DEX (H)(M); SAVEDMG: 7d8 slashing, magic
Incendiary Cloud - worked
Incendiary Cloud; (C); LIGHT: 20/20 darkness; IFT: !DYING; AURA: 20 all,!self, point; AoE Incendiary Cloud; IF: !DYING; OBSCURED: physical
Incendiary Cloud; (C); IFT: !DYING; AURA: 20 all,!self, point, once; AoE Incendiary Cloud; IF: !DYING; SAVEA: [SDC] DEX (M)(H); SAVEE: [SDC] DEX (M)(H); SAVEDMG: 10d8 fire, spell
These all need to use state RTS to make sure its instant one time operation as best you can - NEED TESTING
Burning Hands; AURA: 15 all, cone, single, !self; SAVEA: [SDC] DEX (H)(M)(RA); SAVEDMG: 3d6 fire
Cone of Cold; AURA: 60 all, cone, single, !self; SAVEA: [SDC] CON (H)(M)(RA); SAVEDMG: 8d8 cold
Aganazzar's Scorcher; AURA: 30 all, 3drect|*5, single, !self; SAVEA: [SDC] DEX (H)(RA); SAVEDMG: 3d8 fire
Lightning Bolt; AURA: 100 all, 3drect|*5, single, !self; SAVEA: [SDC] DEX (H)(RA); SAVEDMG: 8d6 lightning
Thunderwave; AURA: 15 all, 3drect|*15|0|15, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d8 thunder
Breath Weapons (need to use state RTS to make sure its instant one time operation as best you can) - NEED TESTING
Black Dragonborn Breath Weapon; AURA: 30 all, 3drect|*5, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 acid
Blue Dragonborn Breath Weapon; AURA: 30 all, 3drect|*5, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 lightning
Brass Dragonborn Breath Weapon; AURA: 30 all, 3drect|*5, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 fire
Bronze Dragonborn Breath Weapon; AURA: 30 all, 3drect|*5, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 lightning
Copper Dragonborn Breath Weapon; AURA: 30 all, 3drect|*5, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 acid
Gold Dragonborn Breath Weapon; AURA: 15 all, cone, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 fire
Green Dragonborn Breath Weapon; AURA: 15 all, cone, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 poison
Red Dragonborn Breath Weapon; AURA: 15 all, cone, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 fire
Silver Dragonborn Breath Weapon; AURA: 15 all, cone, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 cold
White Dragonborn Breath Weapon; AURA: 15 all, cone, single, !self; SAVEA: [SDC] CON (H)(RA); SAVEDMG: 2d6 cold
Fear (need to use state RTS to make sure its instant one time operation as best you can) - NEED TESTING
Fear; AURA: 30 all, cone, single, !self; SAVEA: [SDC] WIS (RA); SAVEADD: Frightened