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Netjera
September 21st, 2025, 22:53
No matter what I do, I can no longer connect a client to a server running on the same machine. This behavior started after updating today.

I'm running FGU on an M4 MacBook Air and have done the following steps:

First Try:

1). Start FGU as server in cloud mode.
2). Open second instance of FGU using terminal with the following command:% open -n -a "FantasyGrounds". Second instance opens.
3). Connect second instance as client by clicking, "Jon Game", and then entering my name into the DM Name field. System throws License Failure error.

Second Try:

1). Start FGU as server in cloud mode.
2). Open second instance of FGU using terminal with the following command:% open -n -a "FantasyGrounds". Second instance opens.
3). Connect second instance as client by clicking, "Join Game", and then entering "localhost" into the IP address, while leaving the port blank. (It defaults to 1802.). System hangs and never logs in.

Third Try:

1). Start FGU as server in LAN mode.
2). Open second instance of FGU using terminal with the following command:% open -n -a "FantasyGrounds". Second instance opens.
3). Connect second instance as client by clicking, "Join Game", and then entering "localhost" into the IP address, while leaving the port blank. (It defaults to 1802.). System throws License Failure error.

This is entirely new behavior as previously, connecting via Method 1 worked just fine.

Netjera
September 22nd, 2025, 07:17
Finally got it working again, and I don't know how or why. I tried using the IP Address listed on the campaign itself, and couldn't connect. I also tried the IPV6 and couldn't connect.

At this point, I realized that the connection was in the launcher's history, and on a whim, I tried it and it worked.

I have no idea what happened. Maybe the first time I connected, prior to the issues, the server was saved to history, maybe not. Maybe when I tried to connect today, the server was saved. If that's the case, could be a possible workaround if anyone else has this happen.

Moon Wizard
September 22nd, 2025, 16:24
I'm not familiar enough with Macs or their specific networking quirks to know what was blocking.
From the FG perspective, it's just two application instances attempting to connect via an IP address; so any blocking between two instances on same machine would be at the OS level.

Regards,
JPG