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View Full Version : Handling Frenzy and Rapid Shot



dogfisc
December 18th, 2024, 21:47
I’m curious how other folks handle the Frenzy and Rapid Shot edges.

I have my player either target both enemies or none, drag the dice from the combat tab, right-click to add another trait die, and drop them in chat. Then, if they didn’t have a target, I’ll then assign the hits as they would like.

That seems to work for the initial attack but not with bennies. That hasn’t come up yet, but I think I’d just have them do the same thing again and then manually deduct the benny.

Is there a better/easier way to handle it?

Doswelk
December 18th, 2024, 23:50
right click on the attack die for the weapon and change number of attacks?

Mike Serfass
December 19th, 2024, 00:44
Or create sub attacks with the increased number of attacks, have the player target from CT, then double click the sub attack. Then drop a benny on the attack dice if needed.

Arsilon
December 19th, 2024, 17:50
Also don't forget you can move rolls from one NPC to another within the CT itself as well if need be.

dogfisc
December 19th, 2024, 20:32
Somehow I've completely missed the ability to change the number of attacks! I've been looking in the attack info. Also didn't realize that rolls could be moved to a different target.

I'll create a sub attack with the correct number of attacks and go from there.

Thanks for all the help!