Trenloe
March 3rd, 2022, 16:37
As part of the 2022-03 rulesets release today, the Pathfinder Second Edition ruleset has a number of updates, which are listed below.
The sharp eyes among you will notice some additions for Secrets of Magic. We're finalizing the further code changes needed for Secrets of Magic and hope to have the DLC conversion submitted to SmiteWorks and Paizo for review within the next couple of weeks.
PFRPG2 ruleset R18p
Added:
- ID button to GM Party Sheet inventory parcel items list.
- Initial PC Link code for Secrets of Magic Eidolons.
- "H" (heightened) and "!" (prepared at too low a level) indicators to spells in the character sheet spell class spell display.
- Replace NPC reaction entry action symbol text with actions symbols.
- Code to allow removal of specific spell levels from a spell casters spell class without hiding spells - needed for Magus and Summoner spell progressions.
- Magus and summoner added to base data filters.
- Weapon greater striking and major striking properties will add additional deadly damage dice when rolling for critical damage if the weapon has the deadly trait.
- Step 4 of initial chargen won't prompt to add the class kit item if it isn't found in the campaign and currenty open modules. A message is added to the chargen tracker.
Updated:
- Coin weight uses CoreRPG settings - disable/enable coin weight via the campaign options.
- Changed PF2 Noto Sans fonts underline position from -307 to -102 for better readability of underlined formatted text.
- Increased underline spacing for PF2 sheettext font.
- Improved handling of NPC ability automation text highlighting and display of automation tooltip.
Fixed:
- Drag/drop of weapon to Weapon actions wouldn't add the weapon.
- HP wouldn't update if the PC level was manually changed.
- Hazard automation labels were editable.
- Creature ability automation "A" indicator in the combat tracker could be edited.
- Bugfix for charlevel not populating correctly and breaking addClassKit functionality.
The sharp eyes among you will notice some additions for Secrets of Magic. We're finalizing the further code changes needed for Secrets of Magic and hope to have the DLC conversion submitted to SmiteWorks and Paizo for review within the next couple of weeks.
PFRPG2 ruleset R18p
Added:
- ID button to GM Party Sheet inventory parcel items list.
- Initial PC Link code for Secrets of Magic Eidolons.
- "H" (heightened) and "!" (prepared at too low a level) indicators to spells in the character sheet spell class spell display.
- Replace NPC reaction entry action symbol text with actions symbols.
- Code to allow removal of specific spell levels from a spell casters spell class without hiding spells - needed for Magus and Summoner spell progressions.
- Magus and summoner added to base data filters.
- Weapon greater striking and major striking properties will add additional deadly damage dice when rolling for critical damage if the weapon has the deadly trait.
- Step 4 of initial chargen won't prompt to add the class kit item if it isn't found in the campaign and currenty open modules. A message is added to the chargen tracker.
Updated:
- Coin weight uses CoreRPG settings - disable/enable coin weight via the campaign options.
- Changed PF2 Noto Sans fonts underline position from -307 to -102 for better readability of underlined formatted text.
- Increased underline spacing for PF2 sheettext font.
- Improved handling of NPC ability automation text highlighting and display of automation tooltip.
Fixed:
- Drag/drop of weapon to Weapon actions wouldn't add the weapon.
- HP wouldn't update if the PC level was manually changed.
- Hazard automation labels were editable.
- Creature ability automation "A" indicator in the combat tracker could be edited.
- Bugfix for charlevel not populating correctly and breaking addClassKit functionality.