mapleybacons
December 28th, 2021, 22:28
Kind of a rehash of this, (https://www.fantasygrounds.com/forums/showthread.php?71179-Odd-Togglable-Wall-Behavior-in-an-Angled-Hallway-Breaks-Locked-Token-Movement) but on a different campaign and map.
Unlisted youtube video: https://youtu.be/KkkxF_WelX4
So, I'm trying to use un-togglable windows instead of terrain line of sight for some things because it blocks token movement, but doesn't block token sight thereby letting my players see beyond the structure. In the video, I'm using these windows LOS to stop movement through a large cask and a shop (the lean-to).
When the token then moves into the shop tent, it properly stops moving, but then locked movement works inconsistently. I realize the image with still in editor mode, but closing editor mode doesn't consistently fix the issue.
Posted a link to a similar issue I had found with a togglable wall a while back. It's curious that these are all at an angle as well, though togglable windows, normal (red) walls, and doors all seem to work fine.
Module link: https://1drv.ms/u/s!AhlzAvxWHpXyiK1ZGrVmXaICuNU7fg?e=0TwO8y (expires Jan 31 2022)
The map is "BtWL Loomlurch Main" under the "Maps - BtWL Supplement - Thither" group.
(I think I deleted the untogglable windows before exporting... sorry about that. It should be repeatable on any map.)
Unlisted youtube video: https://youtu.be/KkkxF_WelX4
So, I'm trying to use un-togglable windows instead of terrain line of sight for some things because it blocks token movement, but doesn't block token sight thereby letting my players see beyond the structure. In the video, I'm using these windows LOS to stop movement through a large cask and a shop (the lean-to).
When the token then moves into the shop tent, it properly stops moving, but then locked movement works inconsistently. I realize the image with still in editor mode, but closing editor mode doesn't consistently fix the issue.
Posted a link to a similar issue I had found with a togglable wall a while back. It's curious that these are all at an angle as well, though togglable windows, normal (red) walls, and doors all seem to work fine.
Module link: https://1drv.ms/u/s!AhlzAvxWHpXyiK1ZGrVmXaICuNU7fg?e=0TwO8y (expires Jan 31 2022)
The map is "BtWL Loomlurch Main" under the "Maps - BtWL Supplement - Thither" group.
(I think I deleted the untogglable windows before exporting... sorry about that. It should be repeatable on any map.)