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View Full Version : Release Updates for September 7th, 2021



lokiare
September 7th, 2021, 21:37
Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

The following products have been updated:

Pathfinder for Savage Worlds Core Rules (Pathfinder for Savage Worlds)

[Added] World Map Module
[Added] Benny Graphics


D&D Waterdeep: Dungeon of the Mad Mage (D&D fifth edition)

[Fixed] Incorrectly named Table
[Fixed] Image Link
[Fixed] Typo


Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)

[Fixed] Vision type infravision not working.


D&D Tomb of Annihilation (5E) (D&D fifth edition)

[Fixed] Position of tokens in one encounter
King of Feathers hit points
[Fixed] Incorrectly named tokens


[U]D&D Player's Handbook (D&D fifth edition)

Fighter Action Surge ability wording
[Fixed] Various typos and formatting issues


[U]Mutant Crawl Classics Role Playing Game (Mutant Crawl Classics)

Attack bonuses updated in class records to match data type change in ruleset.
[Added] Archaic alignments added to Core Rules data module.
[Added] Rollable tables created for Table 6-3: Personal Assistant AI Ability Ranges.


[U]13th Age Ruleset (13th Age)

[Added] The 13th Age Ruleset now directly sits on top of CoreRPG without D&D 4E in the middle. There are still some 4E-isms scattered throughout the ruleset and these will be changed and/or removed over time in subsequent updates.
[Fixed] In some cases the power category headers would not update correctly when a new power was dropped into the power list.
[Fixed] An effect marked as expire at end of turn ("END") will now correctly expire even if there is another actor at the same initiative count.
[Fixed] Duration field for effects was not anchored correctly.
[Fixed] The Icons view in the party sheet would not update correctly when the icons were changed on a PCs character sheet.
[Fixed] The effect duration control was not cycling when clicked.
[Fixed] Clicking the 'Add' button to add a power to an NPC sheet would generate a script error.
[Fixed] When the 'Rally' power is auto-created on a character sheet, it will now also get a Heal action button.


Mutant Crawl Classics Role Playing Game (Mutant Crawl Classics)

[Fixed] NPC saving throws not linking to combat tracker.
[Fixed] Weapon meta damage bonus not adding to melee and missile attacks.
[Fixed] Divider displaying on NPC record when type and size fields are empty.
Archaic alignment link added to Alignment field on Main tab of char sheet.
[Updated] Separate number field created for missile attack bonus on class record.
[Updated] Core rules modules merged to avoid duplication of library data.
[Updated] Power counter functionality merged for wetware progarms and abilities.
[Updated] Changed Cast label to Chk for power actions on char sheet.
[Updated] Changed Spells label to Pwr for NPC powers in combat tracker.
[Updated] Separated cast and save actions so each power can have multiple save actions. NPC powers display save buttons in the combat tracker, allowing the judge to roll a save for the target without opening the NPC record.
[Updated] Double clicking the NPC power name in combat tracker appends the [LOST] label (or removes existing label).
[Updated] Bonus hit points from The Ecobot birth sign applied at character creation and level advancement. Starting luck modifier must be appended to lucky roll field on char sheet – for example, The Ecobot: Hit points (applies at each level) +2.
[Updated] Bonus languages from The Universal Translator birth sign applied at character creation.
[Updated] Mutant, Manimal, and Plantient appearance or subtype added to Notes tab when occupation dropped to char sheet.
[Added] Archaic alignment record type in data library.
[Added] Slash command /funnel [username] [#chars] created for 0-level character generation. Parameters are optional. Host/GM only.
[Added] Two-handed weapon handling type.
[Added] Charge modifier button adds +2 to attack and applies effect Charging; AC: -2 with duration 1 round to PC.


[U]The After (Savage Worlds Adventure Edition)

[Fixed] Garbled text in Thunder Gulch adventure (Wong's Lab)


Titan Effect (Savage Worlds)

[Fixed] Flashbanf, Bug #173


Southlands Player's Guide for 5th Edition (5E Compatible)

[Fixed] Missing Cleric & Druid Class information
Several links that were to external modules. They now link to internal references.


[U]Starfinder RPG - Alien Archive 4 (Starfinder)

[Fixed] Grenade category for three items.


Starfinder RPG - Starfinder Galaxy Exploration Manual (Starfinder)

[Fixed] Table errors.
[Removed] Duplicate tables. Random item that was included.
[Fixed] Small grammatical errors.


Starfinder RPG - Core Rules (Starfinder)

[Removed] Empty story entry

lokiare
September 7th, 2021, 23:07
Hotfixes

Southlands Player's Guide for 5th Edition (5E Compatible)

[Fixed] Missing Cleric & Druid Class information
[Updated] Several links that were to external modules. They now link to internal references.

superteddy57
September 11th, 2021, 06:10
Hotfixes

Starfinder RPG (Ruleset)

[Fixed] Use Power button on the spell entries on the Character sheet to be bigger
[Fixed] Caster type would change to spontaneous even if changed to another caster type
[Fixed] Updated Partysheet currencies to include BP
[Fixed] Error when attempting to remove frame related to nOldPilotMod
[Fixed] Character sheet links for Pact World not updated to use the player's module