1. #1

    Join Date
    Apr 2007
    Mississippi, USA

    Release Updates for September 7th, 2021

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

    The following products have been updated:

    Pathfinder for Savage Worlds Core Rules (Pathfinder for Savage Worlds)
    • [Added] World Map Module
    • [Added] Benny Graphics

    D&D Waterdeep: Dungeon of the Mad Mage (D&D fifth edition)
    • [Fixed] Incorrectly named Table
    • [Fixed] Image Link
    • [Fixed] Typo

    Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
    • [Fixed] Vision type infravision not working.

    D&D Tomb of Annihilation (5E) (D&D fifth edition)
    • [Fixed] Position of tokens in one encounter
    • [Updated] King of Feathers hit points
    • [Fixed] Incorrectly named tokens

    D&D Player's Handbook (D&D fifth edition)
    • [Updated] Fighter Action Surge ability wording
    • [Fixed] Various typos and formatting issues

    Mutant Crawl Classics Role Playing Game (Mutant Crawl Classics)
    • [Updated] Attack bonuses updated in class records to match data type change in ruleset.
    • [Added] Archaic alignments added to Core Rules data module.
    • [Added] Rollable tables created for Table 6-3: Personal Assistant AI Ability Ranges.

    13th Age Ruleset (13th Age)
    • [Added] The 13th Age Ruleset now directly sits on top of CoreRPG without D&D 4E in the middle. There are still some 4E-isms scattered throughout the ruleset and these will be changed and/or removed over time in subsequent updates.
    • [Fixed] In some cases the power category headers would not update correctly when a new power was dropped into the power list.
    • [Fixed] An effect marked as expire at end of turn ("END") will now correctly expire even if there is another actor at the same initiative count.
    • [Fixed] Duration field for effects was not anchored correctly.
    • [Fixed] The Icons view in the party sheet would not update correctly when the icons were changed on a PCs character sheet.
    • [Fixed] The effect duration control was not cycling when clicked.
    • [Fixed] Clicking the 'Add' button to add a power to an NPC sheet would generate a script error.
    • [Fixed] When the 'Rally' power is auto-created on a character sheet, it will now also get a Heal action button.

    Mutant Crawl Classics Role Playing Game (Mutant Crawl Classics)
    • [Fixed] NPC saving throws not linking to combat tracker.
    • [Fixed] Weapon meta damage bonus not adding to melee and missile attacks.
    • [Fixed] Divider displaying on NPC record when type and size fields are empty.
    • [Updated] Archaic alignment link added to Alignment field on Main tab of char sheet.
    • [Updated] Separate number field created for missile attack bonus on class record.
    • [Updated] Core rules modules merged to avoid duplication of library data.
    • [Updated] Power counter functionality merged for wetware progarms and abilities.
    • [Updated] Changed Cast label to Chk for power actions on char sheet.
    • [Updated] Changed Spells label to Pwr for NPC powers in combat tracker.
    • [Updated] Separated cast and save actions so each power can have multiple save actions. NPC powers display save buttons in the combat tracker, allowing the judge to roll a save for the target without opening the NPC record.
    • [Updated] Double clicking the NPC power name in combat tracker appends the [LOST] label (or removes existing label).
    • [Updated] Bonus hit points from The Ecobot birth sign applied at character creation and level advancement. Starting luck modifier must be appended to lucky roll field on char sheet €“ for example, The Ecobot: Hit points (applies at each level) +2.
    • [Updated] Bonus languages from The Universal Translator birth sign applied at character creation.
    • [Updated] Mutant, Manimal, and Plantient appearance or subtype added to Notes tab when occupation dropped to char sheet.
    • [Added] Archaic alignment record type in data library.
    • [Added] Slash command /funnel [username] [#chars] created for 0-level character generation. Parameters are optional. Host/GM only.
    • [Added] Two-handed weapon handling type.
    • [Added] Charge modifier button adds +2 to attack and applies effect Charging; AC: -2 with duration 1 round to PC.

    The After (Savage Worlds Adventure Edition)
    • [Fixed] Garbled text in Thunder Gulch adventure (Wong's Lab)

    Titan Effect (Savage Worlds)
    • [Fixed] Flashbanf, Bug #173

    Southlands Player's Guide for 5th Edition (5E Compatible)
    • [Fixed] Missing Cleric & Druid Class information
    • [Updated] Several links that were to external modules. They now link to internal references.

    Starfinder RPG - Alien Archive 4 (Starfinder)
    • [Fixed] Grenade category for three items.

    Starfinder RPG - Starfinder Galaxy Exploration Manual (Starfinder)
    • [Fixed] Table errors.
    • [Removed] Duplicate tables. Random item that was included.
    • [Fixed] Small grammatical errors.

    Starfinder RPG - Core Rules (Starfinder)
    • [Removed] Empty story entry
    Last edited by lokiare; September 7th, 2021 at 23:09. Reason: Adding missing products

  2. #2

    Join Date
    Apr 2007
    Mississippi, USA

    Southlands Player's Guide for 5th Edition (5E Compatible)
    • [Fixed] Missing Cleric & Druid Class information
    • [Updated] Several links that were to external modules. They now link to internal references.

  3. #3

    Starfinder RPG (Ruleset)
    • [Fixed] Use Power button on the spell entries on the Character sheet to be bigger
    • [Fixed] Caster type would change to spontaneous even if changed to another caster type
    • [Fixed] Updated Partysheet currencies to include BP
    • [Fixed] Error when attempting to remove frame related to nOldPilotMod
    • [Fixed] Character sheet links for Pact World not updated to use the player's module
    Dominic Morta
    Ruleset Developer

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

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    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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