Infirmus
June 13th, 2021, 11:25
Hi FGU members
I have an issue with what my players can see, which must be an issue with how I am implementing vision. For background: I play with 4 PCs using LOS and the newly implemented light mechanic.
So what I want:
I want my players to have to depend on communications / items / spells to see and hear what the other PCs see, e.g. what they can see around the corner.
However: If I do not inlcude the players in party vision (right click token -> visibility -> include in party vision) they can not see anything (just grid and blackness)
settings Ive used:
- mark sensitive visibility (cant see players that move out of vision - works as intended)
- Party vision and movement option: off
- use with and without "Masking" map
- use walls and lightings ( work great)
I just want Player A to only be able to click Player A token. But If player A clicks token from player B, he can see Player B's vision. Is there a way to limit what Player A can click?
-> everything Ive read is "just remove from party vision and they can only see their own token movement / vision)
this is not the case for me. Is there some configuration I have not taken in to account? Ive tried so many times and changed every variable I can think of, I cant switch off party vision without also taking all vision from the PCs.
Any help would be greatly appreciated.
I have an issue with what my players can see, which must be an issue with how I am implementing vision. For background: I play with 4 PCs using LOS and the newly implemented light mechanic.
So what I want:
I want my players to have to depend on communications / items / spells to see and hear what the other PCs see, e.g. what they can see around the corner.
However: If I do not inlcude the players in party vision (right click token -> visibility -> include in party vision) they can not see anything (just grid and blackness)
settings Ive used:
- mark sensitive visibility (cant see players that move out of vision - works as intended)
- Party vision and movement option: off
- use with and without "Masking" map
- use walls and lightings ( work great)
I just want Player A to only be able to click Player A token. But If player A clicks token from player B, he can see Player B's vision. Is there a way to limit what Player A can click?
-> everything Ive read is "just remove from party vision and they can only see their own token movement / vision)
this is not the case for me. Is there some configuration I have not taken in to account? Ive tried so many times and changed every variable I can think of, I cant switch off party vision without also taking all vision from the PCs.
Any help would be greatly appreciated.