Merrow88
May 31st, 2021, 20:36
Hello
I am new to fantasy grounds and I have spend the last days to watch a ton of amazing tutorials. But now my brain cant figure out how I can do this. So here is my issue.
One of my players has a Minotaur. I wanted to put the Horn Attacks to the race tab:
Horns. Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to ld6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
and
Hammering Horns. Immediately after you hit a creature with a melee attack as a part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.
Since the attacks need a dice I have used the action tab for this in the character sheet. Works out pretty well but can I save this to the race? Or should the horns be a weapon? I would like it best if these abilities would pop up on the new character after I dropt the Miotaur race on the sheet. Is there a way to do this?
Thanks for helping me out :o
I am new to fantasy grounds and I have spend the last days to watch a ton of amazing tutorials. But now my brain cant figure out how I can do this. So here is my issue.
One of my players has a Minotaur. I wanted to put the Horn Attacks to the race tab:
Horns. Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to ld6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
and
Hammering Horns. Immediately after you hit a creature with a melee attack as a part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.
Since the attacks need a dice I have used the action tab for this in the character sheet. Works out pretty well but can I save this to the race? Or should the horns be a weapon? I would like it best if these abilities would pop up on the new character after I dropt the Miotaur race on the sheet. Is there a way to do this?
Thanks for helping me out :o