Zarestia
May 18th, 2021, 01:31
Hi,
I have a development campaign where I create an adventure module for me and my group to play.
This dev campaign is exported as a module and loaded into the normal campaign.
Everyhting works fine, except that I as DM can't see any fog of war. The players can see their fog of war just fine. This only happens to maps from my module. If I open a map via Assets -> Images -> Create Image Record fog of war works fine for me.
If I create a new dev campaign and module with just a test image everyhting works fine.
So the culprit is probably my dev campaign (wasn't copied from TEST to LIVE or something).
EDIT: The module is also in a fresh campaign wonky and won't show FoW for the DM.
As the adventure module has data in it which I shouldn't share (Dungeon Magazines from 2007+) public, please tell me an email address where I can send it to (forgot it :) ).
EDIT 2:
When you (SW) got the module, steps to reproduce:
1. Load the module in a fresh 3.5E campaign
2. Open Images -> "Taxidermists Guildhall" for example
3. Put a character with vision or light on the map
4. Drag the token through the map and see no FoW
I have a development campaign where I create an adventure module for me and my group to play.
This dev campaign is exported as a module and loaded into the normal campaign.
Everyhting works fine, except that I as DM can't see any fog of war. The players can see their fog of war just fine. This only happens to maps from my module. If I open a map via Assets -> Images -> Create Image Record fog of war works fine for me.
If I create a new dev campaign and module with just a test image everyhting works fine.
So the culprit is probably my dev campaign (wasn't copied from TEST to LIVE or something).
EDIT: The module is also in a fresh campaign wonky and won't show FoW for the DM.
As the adventure module has data in it which I shouldn't share (Dungeon Magazines from 2007+) public, please tell me an email address where I can send it to (forgot it :) ).
EDIT 2:
When you (SW) got the module, steps to reproduce:
1. Load the module in a fresh 3.5E campaign
2. Open Images -> "Taxidermists Guildhall" for example
3. Put a character with vision or light on the map
4. Drag the token through the map and see no FoW