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Legba
June 24th, 2007, 15:48
I've been racking my brain, but I just can't find it. Where is the information defining the various types held? In the d20monsters.mod db.xml file, each monster is defined with



<name type="string">Aboleth</name>
<type type="string">Huge Aberration (Aquatic)</type>
<hd type="string">8d8+40</hd>
<speed type="string">10 ft. (2 squares), swim 60 ft.</speed>


Etc.

Since these definitions won't do for my project, where is the information defined?


Emanuel

Kalan
June 24th, 2007, 16:01
The "data field" descriptions are defined within the various windowclass definitions.

If you're using the default d20 ruleset, you won't have direct access to them (and its a bad idea to fiddle with them anyways).

To make a "copy" of the default ruleset, within the FGII install directory, there is a program called d20unpak.exe (or some such), double click on this, and it will create a folder within your Application Data folder called AEExamples. In there, it creates a ruleset folder that has the information you need.

Hope that makes some sense :S

V

Legba
June 24th, 2007, 17:56
Done that already. I'm mucking around with a copy. :)

I found the windowclass definitions in reference_basicclasses.xml, but I don't see any reference to the monster database files.


Emanuel

bonzai95
June 27th, 2007, 22:56
I believe what you are looking for is in the d20monsters.mod file

Malovech
June 27th, 2007, 23:46
Done that already. I'm mucking around with a copy. :)

I found the windowclass definitions in reference_basicclasses.xml, but I don't see any reference to the monster database files.


Emanuel

If you want to change the format for the monsters you need to edit adventure_npcs.xml and then match that format with how your db.xml or client.xml files are setup. There are also a few script files and other xml files that you may need to edit to drag and drop into the combat tracker correctly.